Set against the backdrop of a catastrophic thunderstorm raging over New York City, Overclocked explores an archetypical, yet actual condition of mankind: violence. This psychological thriller mixes frightening fictional thriller elements using innovative narrative structures. Overclocked charts the...
Set against the backdrop of a catastrophic thunderstorm raging over New York City, Overclocked explores an archetypical, yet actual condition of mankind: violence. This psychological thriller mixes frightening fictional thriller elements using innovative narrative structures. Overclocked charts the diffuse areas where memories and illusions; dreams and reality; perpetrators and victims; collide.
Army psychiatrist, David McNamara, is called to the Staten Island Forensic Hospital in New York City to consult on a case that requires his expertise in forensic psychiatry. Tasked with exploring the minds of five young men and women who were found scared, screaming, and without memory, he makes alarming discoveries as he begins to cautiously explore the psyches of his young patients. Throughout the game, players will switch between six different characters in this chilling interactive psycho thriller.
Experience Overclocked from various perspectives as you play as six different characters throughout the game
Explore 45 diverse locations with densely animated pre-rendered settings
Innovative storytelling techniques create a unique gameplay experience
Meet and interact with a cast of intriguing characters, each with their own distinct personalities
Characters come to life with fluid movements and realistic facial expressions created with Emotion FX 2 technology
Cinematic cut-scenes designed using advanced camera techniques pioneered by feature films
Exceptional visuals enhanced by shadow and shader effects, real-time atmospheric particle effects (rain, snow, lightening), and dynamic lighting
This is not a typical adventure game: There are hardly any puzzles. But "Overclocked" is a great story-game with good characters and a thrilling storyline. I enjoyed every second of it! Sadly, House of Tales doesn't exist anymore...
If you like well written psychological mystery adventures this is exactly what to get. All the characters are very interesting and the acting is amazing. The graphics look still good and the music is also very nice. It is just a well made game. There are some easy puzzles here and there but the main theme of the game is the psychological study of a sick mind.
It's a pretty predictable story, especially if you've played a few adventure games. It's not bad, but nothing superlative either. Mechanics are okay. What is annoying is the UI and search for appropriate passages on the PDA to play back. You can skip the text sequences, since they're repetitions from flashbacks and still get a confirming suggestion from main character that that was the correct one. It's a nice touch how unfair the treatment towards the main character is. There are some plot holes, and more work could have been done in all areas, but overall it's a pleasent experience.
An actually great underrated point & click, and probably the best game by House of Tales, also developers of The Mystery of the Druids and The Moment of Silence (and 15 Days, which I have yet to play). It somehow feels smaller and lower budget compared to The Moment of Silence, with fewer set pieces and a smaller scope (also buggier, save often!), but its clear and more focused design, along with the honestly much more interesting and down-to-earth story, made it a stronger experience. It's also a much darker and more depressing game overall, while still being very human.
Like others have mentioned, the core gameplay has you going back and forth between cells, recording sessions and playing them back to other patients to trigger memories. Unlike what some reviewers say, it's not just guesswork. You must play what is related to the story each character is telling, and most of the time it's actually quite obvious, unless you haven't played for some time and forgot what you were doing. The puzzle elements are mostly light, but not to the point of those braindead interactive fiction games that have you walking forward and doing QTEs. I honestly think this "middle ground" approach works extremely well for what they wanted to do. The gameplay complements the story instead of detracting from it or serving just as an excuse to have the player press buttons.
I really don't want to oversell it, it's a game that clearly has its problems, and yet I'm not going to lie, it's easily one of my favorite stories in point & click games.
Most of the game is walking from cell to cell to try and get information out from a group of five patients. The rest is very simple puzzles and exploration. Use a guide for the patient parts to save yourself some time, there is no satisfaction in playing recordings for them to try and find the right ones.
Try it if you run out of other mystery games.
Slight ending spoiler:
Don't expect a clear resolution to the story, several things are never explained. And what happens afterwards is entirely unclear.
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