Whistleblower starts the story that led to Outlast, and stretches past the events of the first game to show the true final chapter in the story of Mount Massive Asylum.
Outlast: Whistleblower follows the story of Waylon Park, the software engineer under contract with the Murkoff Corporation who ema...
Windows XP / Vista / 7 / 8 / 10 - 64 bits, 2.2 GHz Dual Core CPU, 2 GB RAM, 512 MB NVIDIA GeForce 98...
Description
Whistleblower starts the story that led to Outlast, and stretches past the events of the first game to show the true final chapter in the story of Mount Massive Asylum.
Outlast: Whistleblower follows the story of Waylon Park, the software engineer under contract with the Murkoff Corporation who emails journalists around the world - including Miles Upshur - at the beginning of Outlast.
You'll meet Waylon a few weeks into his time at Mount Massive, during which he has been unable to even contact his wife and son thanks to strict security protocols. Having developed a deep-seated distrust of the profit-motivated scientists and doctors leading dangerous and irresponsible experiments on their patients, Waylon ends up setting events in motion that lead to the unmasking of Mount Massive's rotten core.
Whistleblower adds more scares and deeper story that made me even more hooked, it’s tough and creepy, just like the main game, if you loved Outlast, this DLC is a perfect follow-up, really worth the time and money!
Outlast was great, this DLC feels somewhat uninspired though. If you played Outlast and need something fresh, in my opinion Outlast 2 is a better choice.
Helpless victim simulator doesn't make it a good Horror game. Navigating through the dark with a camera's nightvision and occasional scare jumps doesn't make it a good Horror game either. Being unarmed, helpless victim doesn't make it a good game at all. It only makes it a frustrating experience overall. Protagonist can't take a single bat in order to defend himself. Games like this need weapons, and with an atmosphere like this it could build up the tension to add more to the overall experience. Add to that limited ammo resources, and that would make things a lot more engaging. Playing game for hours with a camera in the hand is so boring. Oh, but the environment provides a plenty of the batteries specifically for the protagonist's camera model. How convenient. Games like The Suffering, The Suffering - Ties That Bind and Half-Life allow the use of weapons, and do not lose quality horror experience. Heck, The Whistleblower DLC has a ghost as the enemy, which insta-killed me. Developers should know by now that ghost that are not of solid matter should not be featured in games like these. Especially if they insta-kill the player. It is a game over. There is no win against such types of the enemies. No storyline can justify it. It totally breaks the immersion to have an enemy like that in a Horror game, where the protagonist enters experimental laboratories and similar facilites. This is not the ARPG like Titan Quest - Anniversary Edition, Grim Dawn or Torchlight, where a ghost is nothing more than another enemy type. And no, playing it with the lights switched off, being alone in a room, and with the headphones on doesn't make it any better.
Avoid it. Try out The Suffering, The Suffering - Ties That Bind and Half-Life instead. Those are the real Horror games.
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