Posted on: July 27, 2020

decorus_veritas
Verified ownerGames: 142 Reviews: 64
Atmospheric but not quite the original
Outlast 2 is a tough game to review, because there are elements it does so well, and others it doesn't. The net gain is hard to weigh, but I ultimately think it's worth playing if you like the original. What it does well: - Environment design and atmosphere. This game is unbelievably creepy. The shift from the insane asylum to a forest full of demented villagers is perfectly executed, and everything looks even better when night vision is on. This game is jaw-dropping in its horrorific detail. - Expanded mechanics. Now you can hide underneath non-designated hiding spots, thanks to a crawl addition to the game. There are more designated hiding spots as well, including wardrobes, barrls, and tree stumps. The sound mic on the camera is a sweet bonus. What it doesn't do well: - Expanded mechanics. Everytime I hide in the new designated spots, I get found. When I try to crawl to a non-designated hiding place, they catch me before I get there. If you add mechanics to a game, you have to create contexts where utilizing these tools is worth it. Also, you still can't throw objects to distract enemies (as in SOMA), which wasn't necessary in the original but would definitely have enhanced this game. - Too many chase scenes, not enough hiding, little opportunity to escape. What made theo riginal game so great was the hiding and hoping not to get caught. Or if you did get caught, trying to escape and hide before they catch you. This time around, I felt most encounters were just forced chase sequences. Hiding doesn't matter, and the escape route is forced, unlike in the original where how you try to escape is somewhat up to you. This undercuts the central mechanic of these games. The tension comes from trying to sneak around and hoping to not get caught. Just chasing the player all the time gets tedious after ahwile, and is far less scary. Still worth playing, but definitely not as anxiety-inducing as the original.
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