In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.
Acting on a tip fr...
In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.
Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
Stealth-based gameplay, with parkour-inspired platforming elements.
You are no fighter - if you want to survive the horrors of the asylum, your only chance is to run... or hide.
Outlast’s setting and characters are inspired by real asylums and cases of criminal insanity.
This game uses every aspect of your senses to terrify you. From start to finish the tension is insane combine that with fantastic game mechanics and timing and you are the edge of your seat at all times.
It is impossible to describe.... you MUST PLAY IT!
WITNESS!!!!!!!
It's important to condition yourself for horror. Once you set your mindset the fun begins. No other horror experience I've ever had was quite like this one. It's really scary and I like how it's like riding a wave - It's scary, then not so much, so you let your guard down, and then something scares the s**t out of you and you find yourself running in hysteria. This happens a few times througout the story. It's not just jumpscares, the story and atmosphere suck you in a world of helplessness, desperation and fear.
It it somewhat short though. I finished it in two sessions, less than 5 hours overall, but I think it's impact would have been lessened in a longer runtime.
This one had me running around screaming like a sissy and laughing my head off like a loon. These type of games tend to be a one shot deal. Once I knew how things play out it is way less impactive on a second run, but the first run oh boy was it so exhilarating. The Outlast: Whistleblower DLC really ups the ante and improves on the base to be even more gross out scary.
I never got the hype for this. The gameplay is far more frustrating than scary...or fun. Maybe it speaks to my personal nature, that if I'm in a life or death situation and there's no way out, I'd prefer to die fighting rather than die sniveling in a locker no matter how scared I may be. In Clock Tower 3, you can set traps. In Haunting Ground you can hide and sick your dog on enemies in the hopes of escaping. This game has nothing like that. You hide...and you wait, and wait, and wait, and wait, then while you're waiting, you wonder how waiting amounts to real gameplay. Then you get really PISSED OFF that the psycho caught you because you made a single footstep within a hundred yards of him and the clunky controls get you killed. I do not have the patience to hang around waiting for this game to get good.
It's no wonder I bought this game in 2013, got bored and angry with it, quit playing halfway through, then tried it again today, and had the exact same feelings about. It's also why when this game came out, people were hailing it as the new classic and the future of horror. Now nobody even talks about it anymore. I didn't even know (or care) there was a sequel out until I stumbled accross it at Vintage Stock.
It's crap, it's garbage, it's not scary, and it's not worth your time or money. Big skip on this.
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