Posted on: July 17, 2018

BetoBob
Verified ownerGames: 32 Reviews: 2
Didn't do it for me / feels silly
(mild early-game spoilers) At the beginning of the game, the main character (a reporter) enters an asylum he is investigating through some scaffolding. He immediately sees (and records with his camcorder) a bunch of blood on the floor of the room he enters, walks into a hall with blood smeared on the walls, hears a door slam shut, and enters a kitchen with intestines on the counter and a vent dripping in blood. So my first thought is to backtrack to the window I came in, and leave with the evidence I recorded. I mean blood and wreaked furniture should be pretty damning evidence to collect. But despite the window I entered still being open, my character refuses to exit through the window. So I'm forced to stupidly go through the bloody vent to progress despite it being kind of a red flag for, you know, a psycho murderer on the other end. So I kept playing, but my first impression is that this character is some sort of masochist who wants whatever bloody thing is on the other side of that vent. And from this point the game just gets silly. There are jump scares galore. The asylum patients look like Batman villains with deformed bodies, who like to throw you around a bit but won't kill you right away for some reason. There's an impaled dude that gives like 3 minute exposition dump. It all feels so silly. And it doesn't do anything remarkable game-play wise either. It's the usual "find a key to do this", "turn a lever to open this", "collect batteries for yo flashlight", "read this letter for exposition dump", etc. It all feels very cliche. It's a shame because the game has a promising concept and pretty solid graphics / audio to boot (for an Indie developer). But the inconsistent world and larger focus on Halloween house scare tactics makes Outlast feel more like streamer bait than a deep psychological horror experience.
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