In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.
Acting on a tip fr...
In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.
Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
Stealth-based gameplay, with parkour-inspired platforming elements.
You are no fighter - if you want to survive the horrors of the asylum, your only chance is to run... or hide.
Outlast’s setting and characters are inspired by real asylums and cases of criminal insanity.
Same gimmicks throughout the whole game. Bad guys chase you and or walk in a set pattern that gets old after 15 minutes. The last half of the game is really just a push for more story only to find out there really wasn't much in the first place. Also the ending is tragicly lackluster. This is a very medicore game. Wouldn't recommend. Start off good but is actually really boring.
[SPOILERS!!!]
This is one game that doesn't shy away from breaking the idea of what most people these days think that a "horror" game should be, that's for sure. This isn't like Call of Duty or modern Resident Evil, with all the gun-blazing, balls to the wall action. No, in Outlast, you must use your wits to survive. You can't fight back, so your only chance of escaping those monsters is to run and hide. Think of this as a modern era version of Amnesia: The Dark Descent.
So here's the story. You play as Miles Upshur, a journalist. Miles receives a folder of reports based on experiments at Mount Massive Asylum, a psychiatric hospital in the mountains of Lake County, Colorado. Apparently an abandoned home for the mentally ill, it has been re-opened by Murkoff Corp. When Miles sneaks into the building, he's already shocked by the corpses of the staff. He also finds a dying SWAT officer who warns him to get out while he still can. But Miles decides to investigate further. He finds the patients, known as "Variants", who start going after him. There's especially a hulking sadist who grabs Miles and throws him off the edge of the 2nd floor. As Miles lies there, barely conscious, he meets a cult leader who goes by the name of Martin Archimbaud. This crazy coot tells Miles that he was sent by "God" to witness all the crazy shit that goes on there. So now, Miles is trapped, and he needs to find his way out of the asylum, all the while evading many Variants, including that big sack of shit that tried to kill Miles earlier, and two other cannibalistic maniacs.
One thing I didn't like about Amnesia, is that when you die, the enemy doesn't respawn from your last checkpoint. So if you want, you could just let the enemy catch up to you and cut you up. Then you could try again without the sense of horror that the bastard is still there. That doesn't happen here. In Outlast, enemies will respawn no matter how many times you die. I like that, it makes the game more challenging.
Some of the other features are that you have a camcorder that has a night vision function. Obviously, you're gonna be using this in places that are otherwise too dark. Your camera will use up battery power, but only when you're using night vision. Also, when you hold up your camera at certain parts of the game, notes related to that event will be written. You can also hide in lockers, sorta like hiding in closets and cabinets in Amnesia. Except that this time, instead of holding down the button to open the door, a single press of a button will get you in the locker at the snap of your fingers. That's another welcome upgrade. But what's more, is that you can also hide underneath most of the beds as well.
So if I think that this game is so awesome, why am I only giving it 3 stars? Mostly, it's because the ending sucks. I'm sorry, it just does. Apparently, there's this ghost that everybody calls The Walrider. (This is the God that Martin worships.) Miles is suppose to shut off a life support system to be rid of The Walrider. But upon shutting it down, Miles becomes possessed by the ghost. He staggers to the exit, but a security team shows up and shoots Miles to death, releasing the ghost so that it could wreak havoc some more. The end.
Still, this isn't such a bad game. If you've grown tired of Amnesia: The Dark Descent, and you're not looking into buying the other "horror" games that look more like Call of Duty DLC rejects, I'd say pick this up.
Really good horror game. It actually uses sound and the atmosphere to make the game scary, unlike other games which just use jump scares to have a primal reflex come out of you.
Only negatives I could really give is a weak middle, too easy (my fault for playing on normal gonna try it on a harder difficulty some day), repetitive formula for gameplay (not really bad just predictable outcomes), and the graphics make it very hard to see in some parts. But it makes it scarier.
You LITERALLY have the offensive capabilities of Stephen Hawking and Christopher Reeve. BOOOOoooo spooky! Battery hunting... SCAAAARY! Hide-and-seek mechanics . INTEEEENSE!
Remember the Virtual Boy? Remember how SUUUPER RAAAD it was to look everything in red and black for hours and hours? Now imagine that same experience but in green instead, looking through a low res, noisy, infra-red camera viewfinder 90% of the time. IMMEEERSIIIIVE!
One of the most overrated games in contemporary history. Go play Condemned: Criminal Origins, or FEAR, instead of this cringy, cheap, lame and cheesy jump "scare" ridden haunted asylum carnival ride.
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