Posted on: April 17, 2019

fade0ff
Verified ownerGames: 1209 Reviews: 83
A classic with signs of age
I was deeply impressed by Outcast when it came out in 1999. Even though the height map based (falsely called "voxel") engine was a bit out of time even back then (Drakan was released the same year with Direct3D support), it was groundbreaking in so many ways. It's still hard to name any other action adventure in a colorful and fantastic alien world that would come close. At its time though, the organic levels, the freedom of movement (swimming, diving, climbing, riding Twon-has), the size of the levels and the semi-open world design were unique. It even featured some kind of software bump mapping for the characters. Admittedly, not everything aged so well. The characters look pretty much terrible (low poly, lores textures), the "voxel" landscape is a blur as are the textures. The dialogs try too hard to be funny, some of the Talan voice acting is pretty bad. All the animations and cut scenes are very basic and wooden, some even look totally silly (running animation). Also the game design is pretty outdated. Like there are no quest markers, you need to repeatedly find tiny objects or specific persons while there are only a few different character models etc. The version "1.1" is mainly intended to run on modern PCs and e.g. offers higher resolutions which however lead to barely readable text and a map that is hard to see. I also didn't like what they did with the water: in the original, it was opaque and shiny, now it's nearly fully transparent. As a result, the water animation that struck me with awe in 1999 is nearly invisible. Navigating menus and dialogs with the keyboard or even saving a game feels clumsy. This version also crashed on me a few times, most annoyingly in the cutscene after the collapsing palace, so I needed to skip it to continue. Also the cutscene after the prison camp seems to be missing. Still, if you want to relive your memories on a modern PC/OS without the changes from "Second Contact", there is more or less no way around v1.1.
Is this helpful to you?