From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.
As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy...
From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.
As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places.
The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now.
Make it home.
Obduction ® Copyright 2016 Cyan, Inc. All rights reserved. Obduction ® and Cyan are registered trademarks of Cyan, Inc.
Obduction, is a very pretty looking first person puzzle game, with interesting different places to explore and figure out the lore based on notebooks and dialogue. It also has very clever puzzles with just enough hints to not feel like you are being handholded, but not so much that you can simply figure out in a matter of seconds.
As I said, the lore/story is not told directly but rather through logs and all of that, and if you piece it together, you get an interesting story and you also get different endings.
However, some sections tend to become more of a chore than fun puzzle solving.
I had quite some hopes for this game as I like the Myst-games, so it wasn't without some anticipation I installed it and loaded it up. Everything went fine until I came to the controller settings menu. Where the inferno is the key-bindings?? There are none, and it became painfully obvious that the devs had no intention to ever offer any either as they locked a thread regarding this on Steam with no explanation.
Well that sucked, but could it be played left-handed as a..."hidden" feature? I've seen that before, so I started up in hope that the devs seriously couldn't be that much of human waste extraction ports. But they could, and they were. You could move forward and backwards, and you could turn. Turn? Who would ever turn with the keyboard? And that was all you could do with your right hand.
Being left-handed playing with WASD is really awkward and the fingers gets a really shitty position, far from happy I gave up. My impression of people obstinately omitting fundamental *relly bad word* things like this very much reminds of myself as an insecure 10-year old with way too much ADHD and no medication: I made games on my C-64 with lots of insults and other really really stupid things. Except, my games was never ever broken, and these guys aren't 10 years old, they are older than me. I can almost hear these hacks go "Mwahahahahaha! FOOOOOLS! Dance for me!! I'M in control! Mwahahahahaha!
That's not just a humanly orifice thing to do, that is also pathetic. No, I do not recommend this.
The Myst series was my introduction to video games as a kid. I don't have the patience to play adventure-puzzle games nowadays, but I have a soft spot for Cyan and will play any of their games.
Cyan are a genius at integrating puzzles with environment without making it seem contrived or illogical, and they knocked it out of the park here. Obduction's puzzles are everything I love about MYST and Riven, solving them was very satisfying. After a slow start to the pacing (roughly the first 1/3rd of the game is all about opening doors/routes in the same world), I got into the groove, and started feeling that sense of accomplishment that lasted for the whole game. I barely used a walkthrough, and usually to point out a path I didn't notice earlier.
Cyan are also great at creating breathtaking worlds, and Obduction's worlds absolutely have the same "wow" factor of the Myst Ages. I enjoyed walking about and just admiring the landscapes.
Obduction's story was a bit of a letdown. There was a big buildup of expectation at the outset (through the trademark journals/notes) and I expected an engrossing drama like Riven's. The climax of the story was a bit underwhelming (even though it wrapped up neatly) and there seemed like many loose ends in the journals that weren't addressed. I get the feeling that Cyan initially wanted the story to be more involved and set up the in-game notes for it, but ran out of resources/time before release and just left them hanging. I liked the story for its potential, but it was still a bit disappointing.
Lastly, Obduction has a setting that turns the free-roam into a point&click game. First-person games of any type make me motion sick (FOV/perspective tweaking doesn't help), so this p&c setting was a lifesaver.
A worthy successor to Myst. Cyan are still going strong – may they keep making fantastic games like this.
My actual rating is 3.5 of 5 stars (half star taken off because of the story), but rounded up here.
I really enjoyed the game. There are a few problems, however, which is why I subtract a star:
1. Translation. In German, some puzzles cannot be understood at all, e.g. the hint with the compass and the license plates.
2. Loading times: The maze in particular is a real torture, you look longer at the loading images than at the actual game. That could certainly have been solved differently ...
I would still recommend the game, especially since it is currently on sale.
I really enjoyed the first half of the game, altough some things didn't make lots of sense. And then came the gauntlet puzzle and the labyrinth, maybe the 2 most frustrating puzzles I've ever encoutnered in an adventure game, and I've played A LOT of them.
The gauntlet puzzle made absolutely no sense to me, even after consulting a step-by-step walkthrough. It took me about 1.5 hour, most of them spent on loading screens.
About the maze, I knew exactly what to do with it in 15 minutes but took me close to 3 hours to complete it. Had fun for 0 minutes doing it.
These 2 puzzles completely ruined the whole game experience of what could be a 4-star game.
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