Posted on: December 12, 2020

AirBreather
Verified ownerGames: Reviews: 8
Plays like a buggy MMORPG
While plenty of positive or critical comments have been made about NMS over its release lifetime, my expections and experience with it come from a completely fresh install. My biggest criticisms and observations are: - No boxes. Despite being able to make fancy sci-fi bases, there doesn't exist the ability to make boxes, chests, lockers, or storage devices of any kind. Why? WHY?! I don't know, and I don't care. Even Minecraft had boxes! - Buggy. I have repeatedly seen spaceships land on top of/into another spaceship at trading outlets on my second planet. They clipped through and stayed 'merged' until one departed. - Forced time-wasting. Many instances of grinding, mass accumulation of rare/random/sparse resources, etc. While the large scope of the game (multiple galaxies!) may force some grinding, even something as simple as an auto-pilot or single task AI auto-completing would turn the game into a more relaxing experience. The first time something is done in game is novel, while mass repeating it quickly loses that appeal. Automation suggestions: fly-to, walk-to, make X of Y, refill/recharge when items at Z charge percent, etc. Mabe some basic drones? - Limited upgrade appeal. Upgading the player's ship, scanning devices, etc, does not install a sense of wonder or progress, but merely small, numerical changes on a very limitied incline. There are no noticeable tiers, plateaus, or grand stages where the player's experience changes due to significiant power-ups. Instead, it is all the same experience - but just slightly faster, longer, or stronger. Buy and play the game with these points in mind, please.
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