A dark and violent meld of retro and modern action games, inspired by the classic 2.5D first person shooters of the 90s, with elements of modern looter shooters and rogue-lites.Intense and addictive gameplay
Tons of enemies are crammed in open-ended levels full of surprises and geysers of blood...
A dark and violent meld of retro and modern action games, inspired by the classic 2.5D first person shooters of the 90s, with elements of modern looter shooters and rogue-lites.
Intense and addictive gameplay
Tons of enemies are crammed in open-ended levels full of surprises and geysers of blood and treasure.
Character progression
Use the gold you find to purchase tons of character upgrades and new abilities via minigames.
Ludicrous weapon variety
80 unique weapons that can drop as loot and can contain a funky mix of over 30 enchantment types.
SO much more
Music and audio by the great Andrew Hulshult.
Non-intrusive but mysterious story.
Many game modes.
A mix of manual and random level generation.
Tons of random events and secrets.
You rise to prevent her doom
and duke it out with nightmares
to reap salvation in blood.
Popular achievements
Bull
Break 100 clutter objects
common
·
64.42%
Volcano
Break 2500 clutter objects
common
·
34.05%
Tornado
Break 250 clutter objects
common
·
57.45%
Maple
Buy 10 skills from the tree
common
·
54.04%
Oak
Buy 25 skills from the tree
common
·
42.34%
Pine
Buy 50 skills from the tree
common
·
31.27%
Dirt digger
Buy all skills from world 1
common
·
37.15%
Birch
Buy a skill from the tree
common
·
67.06%
Flame trap
Complete 15 random events
common
·
48.12%
System requirements
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Recommended system requirements:
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nto the most challenging retro-ish, roguelike-ish shooter out there, but 6 hours in i am still having a blast; the minigames are neat, and just about functional enough to not be frustrating and provide a little diversion from the core loop to get upgrades
definitely would recommend for novices to either the fps or the roguelite genres
If you like DOOM, loot collecting a la Diablo or Borderlands, and Rogue-likes, I CANNOT stress enough how good this game is. I'm only part of the way in, but my only nitpick is the combat music is a bit repetitive, but again, that is a nitpick. Go play this game.
There is so much I loved about Nightmare Reaper that it may end up as one of my favorite games of all time. The loot collecting of Borderlands, light RPG leveling through mini games, mixed with the speed of Doom Eternal makes for one heck of a time.
The gunplay is great and varied thanks to the loot collecting aspect. Getting carried by a weapon for a few levels then finding something much stronger or unique helped to keep things fresh. All of the weapons handle well, are all worth trying, and each weapon type was fun to use and all the different abilities you can find add to the mayhem.
Level design was pretty solid as well. Tight hallways littered with explosive barrels, open spaces where enemies just feel like they never stop spawning, along with some challenges thrown in (destroying crystals that do spawn enemies forever until you destroy them) help to keep things varied as you get deeper into the nightmare. There were a few times where the layout of a level felt same-y and I think that was from the Rogue-like part of its DNA. Not the end of the world but it was felt.
The mini games offer a break from the action and offer something different but there was some grind involved. The Arena based horde fights (think Serious Sam) to grind for Jade coins was a fun way to kill time and if you can get through 10 waves, any weapon you collected can be kept or sold and turned into coins to help level you up. The old school Gameboy style mini games are going to be hit and miss for some and is your main way of leveling up. Grinding for the currencies to play these can be a real pain in the neck and make them more of a chore. You milage will vary.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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