Posted on: June 21, 2017

MischiefMaker
Verified ownerGames: 818 Reviews: 66
Robotron 2084 in voxels
Dunno what exactly Eugene Jarvis' input on this game was exactly, but it seems to have worked because out of zillions of twin-stick shooters that come out every week, this is the closest to Robotron in spirit I've ever played. Like Robotron, you balance fighting off waves of enemy robots with their own behavior patterns with rescuing hapless humans before they get splattered or brainwashed by the robots. The arenas are not randomly generated and chock full of secrets and secret rooms to discover (and subsequently boost your score even further.) You're armed with a basic lead hose cannon and an invincibility dash with a short recharge. You can accumulate up to five power ups plus a rechargeable super attack like a beam weapon or a sword. Once your powerups are maxed out, the game starts dropping score multipliers. Let me make this clear: it's an arcade game. You want lore, you want unlockable perks, you want QTEs, look elsewhere. You hit start and without the slightest bit of story you're dumped straight into your first arena. These games are meant to be played multiple times for high scores. Graphics are rendered in voxels with enemies and destructible scenery exploding in showers of cubes. However, despite the chaos on the screen you never get lost because there's a clear color shorthand that lets you pick out enemies, humans, and yourself at a glance. Like I said in the title, it's Robotro 2084 with modern graphics, and that's a bar not many copycats manage to reach.
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