Posted on: May 29, 2025

sabzie
Verified ownerGames: 142 Reviews: 1
I waited so long for this ...
What a feeling to get to play this legendary game again !!!
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After more than 20 years, the story of the Hero of Neverwinter finally continues in this epic new adventure from Luke Scull, fantasy author and lead designer of Tyrants of the Moonsea!
In the Ten Towns of Icewind Dale, the Hero of Neverwinter awakens. Stripped of their recent memories and left to die by a mysterious power, they must survive a dire threat to the dale as they seek the truth behind their abduction. The answers they discover will shape the very fate of the Forgotten Realms.
Explore the arctic wilderness of the infamous Icewind Dale. Fight snow goblins, ice trolls, yetis, and worse as you navigate the frozen tundra and icy wastes and uncover a sinister plot to unleash a rage-filled godling upon the North. Only with the aid of friends old and new will the legendary Hero of Neverwinter be able to recover their memories and prevent the Doom of Icewind Dale…
Features:
Purchasing Doom of Icewind Dale will help support development of the rest of The Blades of Netheril campaign—an epic continuation of the Hero of Neverwinter saga and a love letter to Neverwinter Nights and its community.
©2025 Beamdog. ©2025 Wizards of the Coast LLC. All Rights Reserved. Wizards of the Coast, Dungeons & Dragons, Baldur’s Gate, Planescape, Neverwinter Nights, and their respective logos are trademarks of Wizards of the Coast LLC.
Posted on: May 29, 2025

sabzie
Verified ownerGames: 142 Reviews: 1
I waited so long for this ...
What a feeling to get to play this legendary game again !!!
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Posted on: April 7, 2025

Davkjo
Verified ownerGames: 64 Reviews: 2
More of a continuation of other modules
The module is marketed as a continuation of the original NWN campaing. But it's anything but. It's more of a continuation of other modules by Luke Scull such as Tyrants of the Moonsea etc. There are a couple of characters from the original campaign, and I litterally mean a couple, while there are numerous characters from Tyrants of the Moonsea, Darkness over Daggerfod etc. I was hoping that this would be the "Hordes of the Underdarl" for the orignial campaign, but honestly if NPC's didn't remind you constantly that you are "The Hero of Neverwinter" you'd never know that this is connected to the original campaing in any way. To add insult to injury, the main hook is getting your memories and power back , but you only level up to about 13 in this (vs lvl 17-20 at the end of the OG) and you never really get your equipment back, then are left with a cliffhanger at the end. Honestly it's not a bad module, but it's difficult to get over the "bait and switch" that this is. Marketed as a continueation of the OG campaing, to likely drump up interest and then giving you a completely unrelated storyline with a character that might as well be completely new.
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Posted on: March 22, 2025

pkl04
Verified ownerGames: 123 Reviews: 2
Decent
It's not quite the quality of the main campaign (which it's advertised as a continuation). There are some bugs with quests and events, but nothing gamebreaking. The story is super simple, though overall it's a fun little adventure. And more NWN content is always very welcome.
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Posted on: March 3, 2025

Qbekai
Verified ownerGames: 89 Reviews: 1
A bumpy but all in all good start...
1) Advertised as a long awaited sequel to the NWN:OC, it really feels more like a stand alone module story wise. Sure, there are some references thrown in here and there, but the module's plot would suffer absolutely nothing if those references were cut out. I understand tat DOID is only the first step in a larger narrative, which may in the future have more ties to the original campaign, but as it stands alone (I can not review content that doesn't exist yet, and therefore need to judge the module on it's own merit) - it's poorly tied in. Sure, you meet Pavel (the tutorial henchman from OC), and Sharvyn and Arin Gend. There is talk of some falling out between the protagonist and Nasher over the whole Aribeth drama but these are really trivial things when compared with what is actually going on in the story. The Ten Towns are under attack, and the BBEG has absolutely no connection to Neverwinter or our protagonist. Yes, there is the second plot (The Masked Lady) - but it is underdeveloped, clearly to become an overarching theme for the remainder of the Blades of Netheril saga. However, as mentioned before, that is still to come. I mark this as a negative. PART1/2
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Posted on: March 3, 2025

ProBoxerGrammer
Verified ownerGames: 177 Reviews: 3
good morning
i've just paid £172.19 for the 'launch complete' version of Falcom's Daybreak 2 & i just paid £6.49 for a new campaign for NWN1 a 20+y old game; i'm happy to buy anti-DRM games on GOG for professional quality where a lot of effort has been put into them; whether people are inevitably compelled to create because they are artists/engineers/capitalists/whatever ; it is their 'baby' ; not mine ; & they can charge whatever $ they want for it & develop it however they want; if it's good enough i'll buy it ; & the $$$ versions for some games which include mostly useless DLC might be better renamed 'supporter/collector's edition'; i still consider NWN 2 & Diamond benchmarks even by current standards & even graphically & the camera is better than Obsidian's later POE2; they are of the few games where you have the option to use the same customisable character & its small saveable file in different end-user-creatable campaigns & sub-games ; they have quite deep & complex systems & universal rules that apply to all characters including 'enemy' characters; & you can run these games on older slower relatively more DRM-free hardware & OSes including Windows XP Embedded which i'm quite fond of; devs might take advantage of what the engines of these games can do well (compared to just using the latest engines & high-level scripting languages (someone else created) for hi-fi gfx): characterization / reactivity / dialogue / story / lore / voice-acting / music / branching choices / art style; if Falcom or Obsidian collaborated with the Capcom programmers of the Dragon's Dogma franchise for their fluid real-time gameplay & systems-programming talents in some kind of non-linear customizable expandable island/planet-hopping pirate-ship or mech-carrier game this would be my ideal type of game; mechs simply facilitate many systems 'mechanics' / customisability / destructible body parts / metal deform physics / less morbid / fast travel / exit re-entry cinematics etc; good gaming
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