Posted on: September 23, 2023

mcgh83
Verified ownerGames: 114 Reviews: 5
Fresh setting, below average game
The number of rogue lite deck builders is large, but only few are really good - this is one of the weaker ones. The concept is nice: Fighting phobias, having story/psychological context feels fresh. But there is no depth in it, its rather stereotypical. The game mechanics are rather common: You attack the phobias, which have HP and block, you have action points and energy, the deck evolves throughout a run, there is meta-progress unlocking new cards and monsters (phobias) and there is a lot of randomness. The game combines some nice ideas (nothing really new though) but really lacks some polishing. In particular the balancing is way off. There are some combinations that are really overpowered and some cards that are rather weak. As most deckbuilders we have here a combination of your choices and the random number generator, so success in the game comes from a mix of strategy and luck. For my personal taste, it is too much based on luck. User interface has some flaws, too. It looks a bit chaotic and what is the worst: If you get a new trait, you have to click equip before hitting the big continue button, else it is just lost. What is nice: There are different emotions with slightly different bonus and starting deck and a second character with an additional stacking mechanic and different cards. It does not take too long until you have seen almost everything, but I think that this is good. Forcing players to grind for meta-progression wouln't have been good for that game. More different characters and play styles could have been nice, but certainly not at the cost of even worse balancing. If you are really into exploring all the different deckbuilders that exist, it can be an intersting experience, but besides from the scenario, don't expect anything new or special from this one, that had not been done better already by another game.
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