Posted on: February 26, 2021

Egabbro
Verified ownerGames: 635 Reviews: 2
Promising game, but currently empty
Nebuchadnezzar is a mix between Impression Games (Caesar 3, Pharaoh, Zeus...) and Anno series. You have house, and your goal is to level up them using resources and services. About promising news, you must specify path for sellers. So, you know which house will be furnished first. But you *must*, and it becomes painful when you say to the third seller to follow the same path than the two others, or when you create again and again a resources transfer from a warehouse to another. Because automatic resources displacement occurs only in a really really short range. Good idea, that solves lot of trouble, but it requires so many micro-management! That was the "pro". About "cons". 1 campaign. Period. No scenario, no random map; just one campaign. With highly similar maps. Moreover, house growing is old-fashion. Emperor, Caesar IV or CivCity Rome have introduced more subtle mechanisms: you must provide food, but if there not enough variety, house will not decrease for max to min. Here, it will. About resources: all map have the same. Contrary to all other games, in which resources you must import to growth your city change from a map to another, in Nebuchadnezzar, it is the same in all maps. In fact, all map are the same, with same difficulties (limited space). As another player said: no health system, no diseases, no fire, no crime, simple financial system (no taxes!)... So, some good ideas, but a really empty and repetitive game.
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