Posted on: November 24, 2023

donovan456
Verified ownerGames: 357 Reviews: 12
Disappointing on many levels
Cons: - missing depth, playing for cosmetic items instead of new possibilties to play the game/optimize your playstyle - partly unbalanced, e.g. some minions have maxed out level in a couple of weeks, hardly ever level up - redundant (or even obsolete) mechanics, e.g. production, which comes with slight bonuses or gold, you need neither - stupid mechanics, e.g. creating a bottleneck due to the "payday"-mechanic - mechanics don't build up on one another, they only coexist - often missing crucial information regarding your minions - no reasearch, progress is solely reputation-based, no feeling of exploration - no challenge, enemies are weak, minions are easily replaceable - too many different minions, there is no progress or need for training. Every job needs exact one specific minion, if they level up they just do their jobs slightly better and cost more gold - raids (world map) are literally just text-based rewards with a probility to fail and no noteworthy loot - rudimentary amount of animations (srly...thats half of the fun in games like this: watching your minions do things in a stupid way) - rudimentary amount of traps (thats the other half of the fun) Feels more like a mobile game for time-wasting. Pros: - Funny, sometimes even hilarious - looks nice - the idea is great - lots of potential It's actually 2,5 out of 5 stars, rounded down to 2 stars. If you're looking for a decent (Dungeon) Management Game, rather go for Fallout Shelter, Evil Genius 1 (even 2 is better and this was...ugh), Dungeon Keeper, Dungeons (all 3 are at least mediocre and better than this) or as an Indie-Alternative Shelter 1&2. If you want to have them all and don't mind repetitive gameplay, go for it in sale. I love the idea, I love the setting, but I was deeply disappointed by the lack of progress.
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