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Myst IV: Revelation

in library

3.9/5

( 42 Reviews )

3.9

42 Reviews

English & 5 more
14.9914.99
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Myst IV: Revelation
Description
Buried lies. Sinister truths. Piece Together a Shattered Past In Myst IV: Revelation, the next chapter in the greatest adventure saga of all time, you'll travel through environments pulsing with life to unearth a treacherous scheme involving two of Myst's most sinister villains. At the heart of ev...
Genre:
User reviews

3.9/5

( 42 Reviews )

3.9

42 Reviews

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Product details
2004, Ubisoft Montreal, ...
System requirements
Windows 10 and later, 1.8 GHz Processor, 512 MB RAM, 32 MB 3D graphics card compatible with DirectX...
Time to beat
11.5 hMain
13.5 h Main + Sides
15.5 h Completionist
13 h All Styles
Description
Buried lies. Sinister truths.
Piece Together a Shattered Past


In Myst IV: Revelation, the next chapter in the greatest adventure saga of all time, you'll travel through environments pulsing with life to unearth a treacherous scheme involving two of Myst's most sinister villains.

At the heart of every family lie secrets that must come to light.
  • Unravel an intricate mystery: Solve elusive puzzles and enlist the help of other characters as you uncover secrets left buried since the original Myst. Live-action cut-scenes draw you deeper into the labyrinthine plot.
  • Adventure through rich and vital worlds: Myst's astonishing new visuals will enthrall you with opulent landscapes brimming with life. Interact with the environment that surrounds you and become part of the mystery.
  • Original music by Jack Wall & music for the portal to Serenia by Peter Gabriel: Drift away on an ambient soundtrack composed by Jack Wall and a special contribution by world-renowned artist Peter Gabriel.
  • Bring along a guide: Take advantage of the optional multi-layered help system, including illuminating flashbacks of previous Myst episodes and intuitive Zip mode that transports you from place to place.
  • Record your discoveries: Capture clues by taking original photographs of Myst's lush environments, and keep track of your explorations in your in-game journal.

Myst® IV Revelation: © 2004-2017 Ubisoft Entertainment. All Rights Reserved. Based on Myst® and Riven® created by Cyan Worlds, Inc. © Cyan Worlds, Inc. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. D'ni™, Cyan®, and Myst® are trademarks of Cyan, Inc. and Cyan Worlds, Inc. under license to Ubisoft Entertainment. Developed by Cyan Worlds, Inc.

Goodies
manual (16 pages)
System requirements
Minimum system requirements:

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
11.5 hMain
13.5 h Main + Sides
15.5 h Completionist
13 h All Styles
Game details
Genre:
Works on:
Windows (10, 11), Mac OS X (13+)
Release date:
{{'2004-09-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
9.1 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
nederlands
audio
text
Buy series (6)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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Overall most helpful review

Posted on: August 23, 2019

zax

Verified owner

Games: 307 Reviews: 2

The only Myst game I have never finished

Oh Spire timed puzzle how I loathe thee... I should love Myst IV Revelation, it's essentially a game full of mechanical puzzles which is the kind of thing I adore, disguised as being more by having a very pretty environment and a story wrapped around it, but I just can't ever bring myself to complete it, I've tried 4 or 5 times now and the same thing happens, I spend a certain amount of time frustratingly fighting against the controls and the game itself and after a while when I hit a particularly tricky problem I finally realise that I find the "story" (what there is, which isn't much) is not engaging me in the slightest, and I just can't face yet more hours of frustration to get to the end of a game I don't care about and so uninstall it. I'm writing this having just uninstalled it again in frustration. So here's why I dislike it: 1) Because the game runs at full screen, on large monitors the "beautiful" graphics look awful and pixelated, and you miss clues because things are hard to see (reading d'ni, a trapped rock, a pathway, how many notches you've just moved that slider) 2) The game interface is so slooow, having to backtrack to see if you've missed something is painful as there is a lag between each screen which becomes more and more frustrating. Your cursor hand takes too long before changing to show an interaction so if you're scannng a scene you can miss vital clues because the cursor didn't change quick enough to tell you you were over something. The cursor hand is too clumsy for fine movements so that trying to move sliders and leavers is an exercise in patience and frustration, and in timed puzzles is god awful (I hate you Spire) 3) Some puzzles are too ambiguous (yes you've got the right names but unknown to you you're putting them in in the wrong order, but we will never tell you that... no the sliders start at 1 not 0 but we never tell you that either, so you slooowly backtrack and backtrack looking for clues that aren't there). Not for me.


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Posted on: June 29, 2018

darkgaze

Games: 120 Reviews: 9

The best cinematic game at the time

I just think this game is the best. Amazing OST which I've been listening for years and years. Amazing cinematography. Several levels of focus depending on where you have your eyes on on the 360 prerendered image had a really huge impact on game quality at the time. It was the same as Myst but this time you could turn around flawlessly. Sometimes it took a while to load each step you took, but it was worth it. Integrating real life shootings with the scenaries made it look even better. I can't recommend it more. Feels like a film. One of the first cinematic masterpieces at the time. Too early for its time.


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Posted on: December 22, 2019

Hanglyman

Verified owner

Games: 444 Reviews: 140

Marred by Bugs, Tedium and Weirdness

I'm glad I finally got to play this after so many years, but it was definitely a flawed entry in the series. First and worst is the game-crashing bug that's triggered by, of all things, having wireless headphones connected. This is just bizarre and it took a lot of internet searching to find out what was going on. I had to play the whole game using earbuds, and even then it crashed once for no apparent reason. The puzzles are really mixed- some are what you'd expect from a Myst game, are fun to figure out and give you a real sense of accomplishment when you complete them. Others are just tedious and frustrating, like the monkey-shuffling one or the final two, and still others verge on pixel-hunting, forcing you to find tiny switches, hidden notes or chunks of rock that are hard to make out even if you're looking right at them. I had to use a guide a few times, and I never regretted it because the puzzles I was struggling with were genuinely not fun and solving them felt like a colossal waste of time. The control scheme, where you have to jerk around the mouse to do things like opening doors or flipping pages, is also a bit awkward. The ability to take photos and see flashbacks was useful, however. The story is fine for the most part, but the acting is rather forced, and the entire world of Serenia seems... off, somehow. The puzzles there are of lower quality, and while interacting with the people there brings a bit more life to the usually solitary, silent Myst experience, the presence of a group of mystical nuns and having to go on dream quests felt like a weird fit, as though it had been grafted on from a completely different game. The culmination of this is an out-of-nowhere new age music video sequence that, while certainly surprising and different, doesn't really feel like part of a Myst game. It's probably worth playing for fans of the series, but be prepared for a different experience and don't expect a masterpiece this time around.


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Posted on: August 7, 2018

Antyradek

Verified owner

Games: 83 Reviews: 2

Amazing music in almost-amazing Myst

This is not the best of Myst games (Exile is), but it's not the worst either. Ages are very interesting and beautiful. You have both tropical jungle and crystal flying islands. Music is immersive and varying. Once they even started singing in Polish! Clearly the best thing in game (this song too). Unfortunately, sometimes puzzles don't make much sense or can be solved by accident. Few of them require you to spend long time travelling around to see the results. It's not always obvious, what causes what and where. Some puzzles required arcade skills and timing to solve, which is not fun in games like those. The story gets quite illogical at times (let's solve in 5 minutes a puzzle that has been said to take 5 years to solve). Also, this is the first Myst where it is not perfectly obvious who is evil and who is not and you can even unwillingly make a wrong decision at the end. The game has built-in solution and I had to rely on it few times. You can take photos and make notes in-game so you *almost* don't need a piece of paper this time. And piece of paper is more fun. Still, this is Myst. Buy it, if you like such games and you want to collect whole series like me. I have nice memories and I don't regret purchase (but wait for discount, unless they include OST in purchase). I would solve the game myself if I had infinite time.


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Posted on: September 11, 2022

Pennes

Verified owner

Games: 132 Reviews: 4

Worst of the series

This is probably the worst Myst so far... First off, as others have mentionned there is a lot of lagging moving through the screens, it's pretty anoying playing like this for 8h... Second, the puzzles are horrible. There are two components to resolving a puzzle : 1. Understanding what the goal of the puzzle is. What are we trying to achieve ? 2. Understaning how to solve the puzzle to achieve that goal. Other myst games usually are pretty good at number 1. The level-design or the design of the puzzle will make you understand what the goal is. The how is the hard part, but you have clues to help you resolve it. However, here, it fails on both count. The "spider-chair puzzle" is the perfect example. You actually have zero clue what the goal is with that chair... You only understand what that chair does after you resolve the "puzzle". But resolving that puzzle is next to impossible with the clues you find in that level. They are so vague that you're not even sure to what "puzzle" they refer to. For example, you have no way of knowing that the clues for the "cable tension" actually refer to the cables at all. I don't think anyone can figure out that puzzle with only the info given in game. The UI for several puzzles is also very bad. For the "spider-chair", even if you figure out the clues, chances are you're gonna input the solution the wrong way. You might have the correct solution, but the interface is so terrible that you put the solution the wrong way. So even by poking around, you have no chance of figuring out what the goal of the puzzle is. Another good example, is the puzzle where you interact with "monkeys" using sounds - short or long. The interface is bad that most of the time you end up doing something you didn't want to do. That puzzle is not difficult to solve, but the interface with the sounds makes it very frustrating. Apply those principle all through the game, and this makes this game very frustrating instead of challenging and fun !


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