Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
The version on GOG does not include online features. As a token of apology, we added the DLC "HIRED SWORDS DLC BUNDLE 2...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
The version on GOG does not include online features. As a token of apology, we added the DLC "HIRED SWORDS DLC BUNDLE 2 - Doomweaver + Wolf-Priest of Ulric" into the base game.
Welcome to Mordheim: City of the Damned!
Play the first video game adaptation of Games Workshop's tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.
After a twin tailed comet crashed on Mordheim, the City of the Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.
Choose from iconic Mordheim warbands and lead your troops in epic battles where fame and glory await. Your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign.
Controls and interface are terribly designed. AI clearly knows where all your units are at all times and has obscured bonuses that render game mechanics absurd, so weapon strikes suggesting they have a 90% chance to land will miss four times in a row; and this is a regular phenomenon and widely attested. The movement in the game is hilariously bad, and the environment is so absurdly complex with fences and buildings you need to climb alongside a character development system where you need to train skills to prevent falling off a fence. A hodgepodge of bad ideas that seems cobbled together in a rush. It seems as if there was at some point in development an interesting game ot be had, but this isn't it.
I want to love this game, great ideas, nice looking, cool ambience, etc.
But I can't give it a better review because of some basic design decisions:
- Can't position your units, it's random (strategy gone)
- You are forced to pay stone, so if you have bad luck your company is lost (not because of death or bad gameplay)
- Navigation and general view is horrible
- Terrible warband balance
- Too much space between characters, so you are looking for wide spots all the time. Can't make a good melee
I started a game on an easy mission. Here is what happened : My Caster got jumped upon and hit 3 times while his only attack, of course, missed. Same with the axe-wielding henchman, his counterattack, of course failed, dodge stance didn´t do anything for time, enemies _always_ hit for high amounts of damage. The camera is very close to the floor and maneuvering is a pain in the butt. I as left with a caster and two archers, wich hit all the time but with minimal damage. All that was left to do was alt-F4, uninstall, done. Other than that it looked interesting at first but the balance is a desaster. Not recommended, not even for the actual 1,99, except you are a masochist.
The gameplay loop has two conflicting objectives.
On one hand:
In-level, your primary goal is to win the battle, which is a great strategic challenge like you'd expect from a good Warhammer title. Out of level you manage troops, direct their development, deal with injuries or training periods which remove troops from the squad, and so on. This is the part that resembles X-COM, and I definitey enjoy it.
On the other hand:
In the spirit of Lethal Company, the premise of the game is that you are harvesting warpstone (everything is Empire-perspective and it gets called wyrdstone for some reason) to ship out to your faction leader. In-level you need to gather resources, looting the ruins, the fallen, and the chunks of warpstone in order to gather the resources necessary to fulfill your quota.
These goals don't need to be in conflict (X-COM did a decent job of making resource gathering a major mechanic), but unfortunately the implementation is frustrating. You lose a lot of the initiative and control over combat encounters if you prioritize resources, and you lose access to the vast majority of resources if you don't take the time to scavenge while you play. To be clear, you essentially lose your save file if you fail to meet a quota too many times - you NEED to devote a significant amount of your focus to resource gathering, or it's game over.
In spite of this one major caveat, the game really does succeed at creating a fun tabletop-like experience. The resource management and combat mechanics are balanced reasonably, there's a bit of depth to decision making, hedging your play around risks and unknown factors feels reasonable, and different factions have identifiably different playstyles, strengths, and weaknesses. It takes a tabletop amount of time to play a scenario, though (at least on my 2016 gaming laptop).
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