This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive p...
This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.
When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?
Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.
Blends 2D and 3D graphics to provide sophisticated storytelling, atmosphere and puzzles.
Travel to Venice, Cairo, Zurich, and more, unraveling the mysteries of space and time.
Use your photographic memory and deductive powers to analyze locations and clues to fit historical patterns.
Unlock hero Malachi Rector’s destiny, and uncover his mysterious connection to ex-Special Forces soldier David Walker.
Goodies
soundtrack (MP3)
soundtrack (FLAC)
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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
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DRM FREE. No activation or online connection required to play.
I know this is a low budget, kick starter funded game.
The story is the only strenght of this title, and at some points even that's not enough. Besides the story the voice acting for the leads is quite good and I found myself repeating the old school music in my head. Nearly everything else should have been developed differently.
The animations are so poor that they distract from the story, with the main character appearing physically disabled. It almost seems like he was meant to be a skinny hunchback. Every character has crazy eyes. Textures are of mixed resolution. The UI isn't optimized for high resolutions.
Visually it's just a mess.
It didn't crash on me on my playthrough and I experienced limited gameplay bugs.
Not sure if its even worth trying.
This is a game that reminds me that cheap does not always mean crappy.
If you are looking for a PnC adventure game with a good story, innovative puzzles, and smooth actions that actually make sense in the context of the story, look no further. Jane Jensen's games are always top notch when it comes to story as she writes her stories from the perspective of a novelist. Too many adventure games construct a story as merely a frame to hold actions and puzzles, but in Jane's games story and character development is primary.
In this game, all of the actions you have to figure out make good sense in the context of the story and one doesn't have to feel like they have to read the developer's mind to figure out what to do. I may have looked at a walkthrough once in the game, I think, and that was only lack of patience on my part.
The puzzles are ingenious as they are mainly related to the role of the protagonist as an analyzer of people and patterns. You won't find any slidey puzzles here.
I also like that the player is switched back and forth between playing either of two main characters. It gives variety and a nice break from the pomposity of the main protagonist. That being said, I found Malachi's personality very amusing, probably because I do not personally know anyone like him. Her game Grey Matter had the same kind of character switching mechanic.
I really, really hope that we see more content coming from Jane in the future. Another plus is that this game (as of 2018) is fairly old now and you can find it for very low prices during sales and bundled with other games at sites like Fanatic and Humble Bundle.
Check out Jane's other outstanding games such as: Gray Matter, Cognition, and Gabriel Knight.
Moebius' biggest problem is that it has Jane Jensen's name on the cover. There's a lot of nice ideas in here but the actual gameplay experience is weak and badly presented. We associate Jensen's name with great stories but we also look to her as a designer and producer. With her hands firmly off the rudder in those two areas, Moebius takes some major stumbles.
The setting and early story have all the hallmarks of a Jensen narrative. We have an intriguing protagonist who becomes involved in a mystery against their will, who (eventually) teams up with a sidekick who will provide a counterpoint to whatever supernatural or pseudo-science shenanigans the main character is threatening to get lost in. I like Malachi and David - and it's clear that Jensen understands how taking time over these characters and making the mystery deeply personal to them elevates these games above simple puzzle solving (something that, for example, the Broken Sword series has never really grasped)
And, for a while, it seems that the game is going to do them justice. Malachi's skills at reading the world around him, and linking people and items to their historical context are fun additions to the usual point and click interface. Yet it's the basic stuff which is most lacking in Moebius. Locations contain items which may not become active until you've seen where they might be used in another scene. And game time is extended not by intriguing puzzles but by having characters wander between scenes multiple times with sluggish animation cycles.
As others have observed, it is clear that the ambition in Moebius way exceeded the resources available. The game builds to a last act featuring that worst contrivance of adventure games - a maze. And when that's over and you feel the story is finally kicking into gear, the credits roll and you realise the game is already over. It's a frustrating end but typical all Moebius' problems - a fine story wrapped up in an incredibly poor execution.
I played this on steam. Its pretty good. Took a little while to get into it but there a sweet game in here. Main character took a little to get used to but by the end I wanted more.
Hard to believe the great jane jensen of GK fame came up with something so dull as moebius, it feels like one of those cheap point and clicks from the early 2000s from no name developers, expect at lot of those were better than this, it has a dull story cheesy atmosphere and ultimately doesn't go anywhere, the ending was terrible and it doesn't help that the protagonist is an extremely unlikable posh narcissist.
[kick starter backer]
On a positive note the GK remake was great and i enjoyed cognition series
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