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Moebius: Empire Rising

in library

3.4/5

( 41 Reviews )

3.4

41 Reviews

English & 5 more
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
14.994.49
Lowest price in the last 30 days before discount: 4.49
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Moebius: Empire Rising
Description
This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive p...
Critics reviews
13 %
Recommend
User reviews

3.4/5

( 41 Reviews )

3.4

41 Reviews

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Product details
2014, Pinkerton Road, ...
System requirements
Windows XP / Vista / 7 / 8 / 10, 2 GHz (Single Core) or 1.8 GHz (Dual Core), 1.5 GB RAM, 3D graphics...
Time to beat
9 hMain
9.5 h Main + Sides
11 h Completionist
9.5 h All Styles
Description
This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.
  • Blends 2D and 3D graphics to provide sophisticated storytelling, atmosphere and puzzles.
  • Travel to Venice, Cairo, Zurich, and more, unraveling the mysteries of space and time.
  • Use your photographic memory and deductive powers to analyze locations and clues to fit historical patterns.
  • Unlock hero Malachi Rector’s destiny, and uncover his mysterious connection to ex-Special Forces soldier David Walker.
Goodies
soundtrack (MP3) soundtrack (FLAC) avatar
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
9 hMain
9.5 h Main + Sides
11 h Completionist
9.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Release date:
{{'2014-04-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.7 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Critics reviews
58
Top Critic Average
13 %
Critics Recommend
OpenCritic Rating

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User reviews

Posted on: September 4, 2016

saldb

Verified owner

Games: 332 Reviews: 14

Didn't hold my attention

I know this is a low budget, kick starter funded game. The story is the only strenght of this title, and at some points even that's not enough. Besides the story the voice acting for the leads is quite good and I found myself repeating the old school music in my head. Nearly everything else should have been developed differently. The animations are so poor that they distract from the story, with the main character appearing physically disabled. It almost seems like he was meant to be a skinny hunchback. Every character has crazy eyes. Textures are of mixed resolution. The UI isn't optimized for high resolutions. Visually it's just a mess. It didn't crash on me on my playthrough and I experienced limited gameplay bugs. Not sure if its even worth trying.


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Posted on: March 13, 2017

Arehandoro

Verified owner

Games: 219 Reviews: 1

Great idea put together quite badly

I ventured to buy game under the idea of experiencing a new work from Jane Jensen because I was a huge fan of her GK series. Unfortunately, following the line downwards with Gray Matter, the quality of the game seems rather poor. I won't mention the clunky visuals, being a low budget Unity (I believe) game that would not make much sense therefore I will pay more attention to the game in its story and gameplay. Mix of paranormal pseudo-science with historic places and people, the game predicts a heavy focused story based. However, after couple of hours into the game one discovers most of the facts are irrelevant, not well used in the puzzles, the story unfolds with a bunch of catastrophic coincidences and dialogues are lame. All this could be passable if the puzzles were challenging but in most cases I knew what I had to do before Malachi did, resulting frustrating him not wanting to take an specific object and make the play through boring. Special mention to the analysis characters to see whether they have a pattern, brilliant idea with a poor design. However, music from Robert Holmes impressed me positively with some good tunes. Unfortunately, it seems Jane Jensen lost her touch as the years passed by, leaving a slightly bitter taste on her latest projects. To have some better Gabriel Knight-esque feeling I would recommend playing Cognition or the Blackwell saga instead.


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Posted on: March 13, 2019

vladdevlor

Games: 214 Reviews: 3

Good story has that special touch.

I played this on steam. Its pretty good. Took a little while to get into it but there a sweet game in here. Main character took a little to get used to but by the end I wanted more.


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Posted on: January 10, 2021

dave00dance

Verified owner

Games: 101 Reviews: 2

awful just awful

Hard to believe the great jane jensen of GK fame came up with something so dull as moebius, it feels like one of those cheap point and clicks from the early 2000s from no name developers, expect at lot of those were better than this, it has a dull story cheesy atmosphere and ultimately doesn't go anywhere, the ending was terrible and it doesn't help that the protagonist is an extremely unlikable posh narcissist. [kick starter backer] On a positive note the GK remake was great and i enjoyed cognition series


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Posted on: February 12, 2021

Shantih1

Verified owner

Games: Reviews: 17

Great story buried under so-so game

Moebius' biggest problem is that it has Jane Jensen's name on the cover. There's a lot of nice ideas in here but the actual gameplay experience is weak and badly presented. We associate Jensen's name with great stories but we also look to her as a designer and producer. With her hands firmly off the rudder in those two areas, Moebius takes some major stumbles. The setting and early story have all the hallmarks of a Jensen narrative. We have an intriguing protagonist who becomes involved in a mystery against their will, who (eventually) teams up with a sidekick who will provide a counterpoint to whatever supernatural or pseudo-science shenanigans the main character is threatening to get lost in. I like Malachi and David - and it's clear that Jensen understands how taking time over these characters and making the mystery deeply personal to them elevates these games above simple puzzle solving (something that, for example, the Broken Sword series has never really grasped) And, for a while, it seems that the game is going to do them justice. Malachi's skills at reading the world around him, and linking people and items to their historical context are fun additions to the usual point and click interface. Yet it's the basic stuff which is most lacking in Moebius. Locations contain items which may not become active until you've seen where they might be used in another scene. And game time is extended not by intriguing puzzles but by having characters wander between scenes multiple times with sluggish animation cycles. As others have observed, it is clear that the ambition in Moebius way exceeded the resources available. The game builds to a last act featuring that worst contrivance of adventure games - a maze. And when that's over and you feel the story is finally kicking into gear, the credits roll and you realise the game is already over. It's a frustrating end but typical all Moebius' problems - a fine story wrapped up in an incredibly poor execution.


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