Once this city used to pulse with energy - dirty and dangerous - but alive and wonderful. Now it is something else.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes.
In this seemingly utopian paradise, a crime has been c...
Once this city used to pulse with energy - dirty and dangerous - but alive and wonderful. Now it is something else.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes.
In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
You are a Runner called Faith - and this innovative first-person action-adventure is your story.
Mirror’s Edge™ delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith’s world. A world that is visceral, immediate, and very dangerous.
Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.
Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
Free Yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running – what keeps you alive.
I love this game fun and kick back.
I wish part two was here too I played a bit of this one but I played part two on PS4 and wanted to get this one which it seem a bit better so far. I got it on steam too but I'm moving over here on gog and restarting my games list.
Uh, it good. Story is not, it not worth your time. However, it is less intellectually offensive than Catalyst's tripe and condescending cliches. Now, it kinda a mess. Don't alt tab from fullscreen unless on main menu because chance to freeze computer. Turn off PhysX because it do bad (framerate struggles). But uh, you interested in a parkour game? This is the best one out there. Dying Light doesn't have much replayability and, for me, felt too much like Uncharted junk. Catalyst has open world! That'll be gre- nope. Catalyst is your typical...well it's an EA Ubisoft sorta "Open World", meaning it's low effort outside of visuals and not engaging. Just, go look up YT videos on Catalyst open world stuff, or other Catalyst stuff for more info.
If you want parkour, then as far as I know this is kinda the only game that gets close to feeling like actual parkour while also being not bland or bad.
The main reason to not get this game is the clunky controls. A first person platformer is hard enough, but without controler support even with the few contorls you have, you find that you constantly fall becuase you don't hit that wall run just right in tight quarters and end up falling. This gets compounded by some of the auto save points that put you at a point where you have lost your momentum, at which point you die over and over again. Add in that your first person view is constantly jerking about, that advancment markers are often not very clear, which is especially bad when you are being shot at, and a very clunky 'combat' mechanic, reminds us why there are not many games like this. This game probably would have been ten times better with a third person view.
A cult classic of sorts, Mirror's Edge relies more on fond memories than recent playthroughs for it's praise.
The game graphics and style are it's strongest points that still shine nearly 10yrs later. But in a game of stark contrasts it has a, politely put, "unique" animation style for it's cutscenes that pale in comparison. And while the universe the story is set in lets the imagination wonder and wander, the story itself is quite bland and dull. The environments seem open and waiting to be explored as you see the horizons from the rooftops but the level design is very sneakily on rails and corridor'd in. Still there are moments of "free running", and even slower more puzzle-like sections, that are absolutely amazing and you enjoy moments of pure bliss and experience what this game was striving for. But then you again are met with contrast. This time in more ways than one. Single awkward (not to be confused with difficult) jumps in the midst of a flowing sequence, thee possibly worst gunplay/combat in a FPS ever (this cannot be understated), or maybe an ill-advised checkpoint that puts you back before a slow door opening sequence or too close to an edge to jump right back in. All these things and more will ruin the good moments. And with regularity.
Simply put, the flow of the game is interrupted too negatively too often for it to live up to the tales of grandeur it has developed over the years. Its worth a visit as it is thankfully very very short (4hr range). But for whatever it is worth, it doesn't quite live up to it's reputation in my book
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