Posted on: April 4, 2019

TerminalNode
Verified ownerGames: 111 Reviews: 8
Controls and goals sink the game
This is overall an excellent game, a simple (but by no means easy) puzzle game. You start building a metro network on a very small map, over time the map will grow and you'll be granted access to more lines, extra carriages and extra trains. The difficulty ramps up very quickly and it doesn't take very long at all to lose or win a game, making it well suited for short play sessions. Yet I don't see myself playing this a lot. For one thing the control scheme is kind of odd. When I want to remove a line from a station I have to pull next to it on the desired line, move the cursor over the station and drag the line away from the station. This process isn't very well explained and I for one had my rails running all over the place before I mastered it. The game's guesses for how you want your lines are kind of odd and there are many times where for example I don't want a tunnel (maybe even two!) but the game forces me to use one anyway due to how the lines are drawn. This in fact made me fail one of the missions at one point where I was supposed to use no more than one tunnel, but had an unused tunnel for a few seconds due to how the game guessed I wanted to build. Finally, the goals of the game aren't very clear at all. To see the goals and what goals you have completed you need to go into a separate window from the mission selection screen. There you can see the goals for the current level and a little tick saying if you've made it. There is no indication when fulfilling or failing a goal while in the mission, and I couldn't even find a way to list them without going back to the mission selection screen. This last reason, the goals, is probably the main reason I won't play this game a lot since missions is really what motivates me to do puzzles like this at all.
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