To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and e...
To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and exotic races. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created.
By rush, I mean two things: nostalgia and pure RPG gold. As a child, this was the game of my father's choice, and I likely spent a fair good amount of my childhood watching. Now, here I am, seventeen years old, playing this gem almost 15 years after it was first released. And it hasn't aged a bit. This game, although it hasn't been a part of my life since I was young, is on of my favorite games of all time.
For some reason at a few CRPG web sites whenever the question of 'Which M&M game was best?' comes up, either M&M 4&5(the Xeen games) or M&M 6 is always a few votes ahead of Might and Magic VII. Don't believe it. Nostalgia is a powerful and annoying trait we humans share and it gets in the way of critical analysis.
M&M 6 was a good game overall but it suffered from some flaws such as you can only play humans, not enough character classes, a more limited skill system(you can advance skills to "Master" level) and entirely too long and ultimately boring dungeons to explore.
M&M 7 was MUCH better in every way(save for graphics which were never this series' strong point)! Nonhuman races add to the strategic aspect as do having more character classes and branching class 'promotion' quests(a 'good' sorcerer can be promoted to "Mage/Arch-Mage" while an evil one can become a Necromancer/Liche etc.). Somewhat smaller but better designed dungeons and such really help to maintain interest. 'Choice and Consequence' plays an important role here, unlike M&M 6.
Better story overall(not that I put much stock in 'story' in CRPGs). Better quests. Better items(as in more interesting items, not necessarily more powerful). And despite the primitive graphics(primitive for the 3D era. These M&M games look worse than Build engine games from years earlier.) there is a real, tangible feeling of exploration and discovery in this game. Whenever you make it to a new 'zone'(city, land, dungeon) it truly feels new and exciting.
I still cannot understand why they bothered with adding the real-time component to these games?! No one uses it except as an exploit to beat a certain dragon at the beginning of the game or to get through very low level mobs quicker once you are already high level. But as a turn-based CRPG it is top of the line!
The music/soundtrack for M&M 7 is unmatched and really helps to establish atmosphere. This game is right up there with Wizardry 7 & 8 and FAR better than the console-kiddie RPGs such as Dragon Age, Fallout 3/4, Oblivion/Skyrim etc.
Man it's been a long time since I played this game. I played it when I was like 12 years old or sth. This is an RPG unlike many others, especially considering the POV with your characters on the bottom, only as character portraits. But it's done so incredibly well that this never starts to bother you. And the commentary from the characters is just great. Loved the Orc Knight repeating "´tis but a scratch" when he got a huge gash on his face lol.
My favorite character's gotta be the Lich. You basically have to put your soul (? I think that's what it was) into a vessel and carry it around with you. The guy looks kickass too. And oh the spells that guy can cast. Armageddon anyone? haha . Honestly though, I mostly used poison cloud. Best dps/mana imo.
Oh and the fun I had casting confuse on the griffins who then went on a rampage killing villagers and knights alike. Hehehe. Gotta get that sweet loot somehow right?
Anyway, the story ... honestly, I forgot most of it, but I do remember that it was great. And I loved being able to basically choose between "heaven" and "hell". Obviously I chose the dark side because screw those arrogant air/light elementals and angels!
So what more is great about this game? Well for starters you can either choose turn based or live action. I always chose the latter because it's more fun. Plus I gotta admit I did exploit the dumb AI to kill dragons and other strong enemies.
It also has an incredible game in the game: Arcomage. Man that was hella fun to play!
And I mean, what other game lets you fly, levitate, wipe out an entire map with Armageddon, make endless choices, explore etc. for hours without end? Sure, there are a few, but none quite compare to this game.
It saddens me greatly to see the decline of M&M starting with 9, going slightly back upwards with MM X but it just wasn't the same anymore and any new titles aren't likely to come out. And even if they did, the quality most likely wouldn't be the same.
I played this game for like an hour as a kid and then got my nasty cheese puff fingerprints on the disk and didn't get to play again until adulthood. Loved MM6 was very excited to finally play MM7. Such great games!
Shitty 90s enemy pathing is a fun feature rather than a bug.
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