To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and e...
To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and exotic races. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created.
M&M VI, VII, and VIII are my favourites, and I miss this kind of RPGs. I am not a big fan of isometric, or typical FPP with a single hero. This genre is gone for some reason. It makes me sad. Fortunately, I can still play this one. A bit outdated graphics, but still fun.
I've played all the might and magic games, and this is the one I find myself coming back to most often.
The storyline is interesting and refreshing. I rarely feel as if I've been thrown into fetch-quest Hell as I did with 6. There's at least two different times where your choices can affect future gameplay, be it minor or major. The fact that the story branches in two major directions means the game can be played at least twice over without retreading too much common ground.
The graphics are a bit less dated than 6, but I can see how someone might still find the graphics a turn-off. Compared to 9, which has a very similar gameplay style, 7 didn't age all that well.
The class system felt a lot more refined than 6. Being able to grandmaster and promote twice gave the breadth of different classes unique styles. Simply put: more classes and more unique attributes to each class as they promote.
The open-world gameplay is welcome and adds to the immersion. There's plenty of little things to discover and explore, and without feeling too large or overwhelming as I encountered with 6, where some areas had so few dungeons or points of interests that I wondered why they even bothered. Similarly dungeons are often unique and interesting and tend to offer novel challenges.
The game is ultimately charming and refined, and what I see as the pinnacle of the MM series. If you enjoyed any of the other installments, I highly recommend this game.
In many reviews for MM7 they say it's a great RPG but that's not true. It does not have role playing in the strictest sense. The story is good but superficial and side quests are paper thin padding.
The roll playing is excellent though. The skill system is one of the best, the combat works and the choice between real time and turn based is something that other RPGs really need. This game never hides that its a game, the combat is made for videogames, not tabletops.
Your characters develop during the levelling process and every level feels meaningful. There are no dead levels as in other RPGs, especially those based on DnD. The search for trainers drives exploration and random loot drops in hidden chests reward that exploration.
The graphics were already bad on release day and they haven't aged well but that's not really an issue imho. I can live with that, I used to game with potatoes when I was young. Install grayface patch for mouse look and the mmrtool for slightly better graphics and you'll have a functional and enjoyable dungeon crawler with excellent combat and level up mechanics.
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