To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and e...
To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and exotic races. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created.
I just finished it , and like the 2 other i completed (3 and 6 each in release era) it was really fun and different from the usual rpg.Its an old-school computer games , and even if its a lot more player friendly than the early ones , i think its still aimed toward hardcore players.
The might and magic series always delivered great open world rpg wich were hard to master , but the power you aquired made you feel like real heroes.
One thing that is almost gone in actual rpg(gone after elder scrolls 3) is the amazing spell FLY !
Oh and i really miss 3DO , they made awesome games .
MM7-is a game I would recommend to all RPG fans,
I only had one problem while playing the Dark Side; a bug kept me from getting the Lich jars. Downloaded a patch and all was well. Besides that...
Loved it then, love it now. Thanks GoG!
Unlike M&M X from the new crappy Ubisoft (who is trying to ruin the franchise with its crappy games), this is a good game and is quite loyal to the franchise.
I like the fluidity and how you improve your characters.
There are more stuff in this one than in the 6th. I think 3DO should have stayed focused on what caused them to have success instead of changing they recipes like they did with Heroes of M&M IV, a complete disaster and very crappy games (they tried to copy on the game called Disciple, which is heavy on your brain and once finished, you really don't want to play again unlike Heroes of M&M III).
Anyways, if you like the franchise or action-adventure games, buy this one, it's worth GOG's price.
In my opinion this is the best Might and Magic game. The formula is the same as all the newer MM games; you create a party by carefully choosing what skills you want your heroes to have, so that your team is balanced in combat and that everyone knows some adventuring skills that complement each other. During the game you have an explicit choice to either be good or evil, which also changes the availability of the classes and quests. The story is set in the world as Heroes of Might and Magic 3, which is also my favourite HOMM game.
The game has the same flaw the other MM games have; in the beginning it is super challenging and later on it becomes too easy. Also the ending is super underwhelming.
If you like RPG's you should totally play this game. Even if you don't but do like HOMM3, the recognition of characters, monsters and cities will be enough to drag you in.
In 2001, when I was a little boy, 11 years of age, I won a Pentium 2 at a give-away at my elementary school. My dad installed Might & Magic 3, 4 and 5 on said Pentium 2 for me. From that moment, I was hooked on this series. This installment in the series, Might & Magic 7, is by far my personal favorite. I love the selection of classes, the manner in which one allocates attributes and skills after a level up, as well as the impact each skill you choose has on your play style and party make-up. For example, do you wish to have a Paladin fighting on the front line along with your Knight while that same Paladin will also double as your healer? Fantastic, don't take a Cleric along then. The drawback you will be facing here as a result is that you will miss out on the most powerful of spells open to the Cleric at higher levels as, unlike in this game's direct sequel Might & Magic 8, you can't swap out your party members. You're stuck with whomever you choose to bring along at character creation.
The variety of races, faces and voices, which often lend a rather comical touch to your in-game experience, are also excellent. There is a vast array of spells, weapons and armor out there for you to discover. But one of my very favorite parts of this game, and without giving away any spoilers, is the difference in how your game will play out depending on certain choices you make during your playthrough. All in all, I love this game to death and now that I found it here on GOG.com, I'll likely be playing it again for the 100th time.
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