Men of War is a stunning Real-Time Strategy game that takes place during the height of World War II. Intense battles span Europe and North Africa as gamers play as Soviet, Allied or German forces across 19 massive single-player missions. Both multiplayer and single-player conflicts feature authentic...
Men of War is a stunning Real-Time Strategy game that takes place during the height of World War II. Intense battles span Europe and North Africa as gamers play as Soviet, Allied or German forces across 19 massive single-player missions. Both multiplayer and single-player conflicts feature authentic vehicles and weapons of the era and brutal combat that will take players into the heart of the fight.
The Direct Control feature allows gamers to command any single unit on the field at any time. Players have complete control over the unit's actions and can change, upgrade and repair equipment and vehicles.
Three evolving storylines in the Soviet, Allied and German armies, comprising 19 missions in total.
Realistic models of armament and military equipment recreated in accordance with design drawings and historical documents.
Highly detailed WWII environments and characters faithfully recreated with a cutting-edge graphics engine.
The single player campaign features a fully customizable user interface.
NOTE: Online multiplayer is no longer available due to the shutdown of GameSpy. Multiplayer is available only through a LAN connection. This product does not support Windows XP x64/Vista x64
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
NOTE: Online multiplayer is no longer available due to the shutdown of GameSpy. Multiplayer is available only through a LAN connection. This product does not support Windows XP x64/Vista x64
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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The game has a lot of bugs, glitches and so on, I'm still silent about a very stupid AI. I put three stars only because of a good study of locations and rather interesting plot.
ok... all the titles are more ore less the same. On single player missions is fun, very fun. But where It really rocks for me is in cooperative multiplayer. This is for me the BEST Game to play on lan party with Friends. Dont Matter if you are 2 people or 4. You are going to have really fun with more players involved. If you like rts multiplayer like soldiers, faces of war, company of héroes or even empire earth or commandos go go go and buy it. It has a step learning curve to know how to play well but everything is good. Modding this Game is really fun to and not very difficult so you can create really good battles to do with Friends.
Well, not a Soldiers: Heroes of World War II, but it was still a very pleasant disappointment. It's easy to learn, exciting, challenging but in a healthy way, cool stories and good ideas. Of the bonus levels, the airport was perhaps one of the best in the entire game, but the others aren't bad either. The Russian campaign is very good (especially the two opposing characters, the wild Alexey and the calm Victor Reznov), the German campaign is also good, the ally was "interesting" in some places, but that jeep mass shooter is 10/10.
My only problem was that sometimes the game tries to take itself too seriously and give the balance to the opponent, which sometimes succeeds, sometimes not, and the unist sometimes suffers from "vision problems" (just like in soldiers or the other games ) and they can't really shoot far, while the opponent can shoot from anywhere. And one more little thing: If you're with the Germans, the panther tank is an excellent and reliable weapon, but the king tiger was a disappointment, as its turret is strong and effective, but very inaccurate.
Nevertheless, I can safely recommend it to anyone who likes World War II or strategy games, it's definitely worth a try.
CAVEAT EMPTOR. If you like new games' design style where you don't have to fail the mission (and endure the long-ass loading times every time) a dozen times just to figure out what you are supposed to do, you are not going to like this. The unit AI is very random: sometimes they react to enemies behind them, sometimes they won't shoot at an enemy directly in front of them. This is a kind of game that requires a high tolerance level for annoyance and repetition (read: grinding, a common Russian game trope). It relies on the superior-opposition type of unfair challenge (mostly massive numbers of enemies) and other obsoleted game design tricks. You have been warned.
The gameplay is mostly about commanding troop squads. The problem is that the controls for doing so are terrible. You are constantly wrestling with the controls if you try to manage even three (3) squads. Anything above that is not manageable. There are a lot of quirks with even basic movement commands that make the whole process a gigantic micromanagementfest. E.g. whenever you command a troop to move, it will often reset back to the standing posture, which is suicide on the battlefield. Even this quirk has a sub-quirk, because sometimes it instead keeps the posture for no reason. Hence the need for constant monitoring and management.
The biggest issue with the squads is simple: vehicles. Vehicle MGs shred a squad member INSTANTLY. Maybe realistic, though not fun. Expect a lot of save-scumming because of this. The game likes to spawn new vehicles BECUZ CHALLENZ.
The mission design is not very good for what I have seen. It relies on player having to defeat huge numbers of enemies even in the early maps, greatly nullifying the satisfaction for each individual kill. Also, the weapon drops are random, meaning you can get RNG'd hard in the A bc you need those explosives to defeat the tanks and heavily armed troops the maps are full of. Second mission makes you waith an hour and 3rd is an insta-fail mess.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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