Posted on: March 4, 2011

Magnitus
Verified ownerGames: Reviews: 94
My Favorite Games Ever
If you like sci-fi (Star Trek, Babylon V, Battlestar Galactica, etc), you will love these games. Heck, if you even moderately interested by sci-fi and you've had enough patience in your life to sit through a chess or board game, you will love these games. They are not perfect (which gives us TBS game designers out there something to strive for), but they are probably the closest things to perfection I've seen and this is from someone who played over 500 games spanning all genres. So many games out there are overly ambitious and barely manage to make a coherent whole out of many elements that individually feel very shallow. Well, these 2 games were overly ambitious and they managed make a hell of a game out of many elements that are individually very satisfying and that, when combined together make something that can be described with words... it must be experienced to fully grasp the magnitude of what was created. Concerning the comparison between MOO1 and MOO2, here are a couple of points from the top of my head: 1) The spaceship battles (with individual ships rather than stacks) were more detailed and satisfying in the second game. 2) Ship design was also more satisfying in the second game (things like specifying point defense or firing arc for the weapons was a nice touch) as it was more detailed. 3) Spying (with more direct control over the outcomes of both espionage and sabotage) was more satisfying in the first game. 3) Colony management was interesting in the second game in the early game, but once you started having many, many star system, it would become more tedious than fun so that aspect was better in the first. 4) Interracial colonies was an interesting aspect of the second game. 5) Planetary defense was better in the first game, because you could build as much of it as you wanted (with financial constraints in mind) as opposed to being limited to one defensive building of each type per colony. 6) Ground combat was ok in the second one, but felt more satisfying in the first one (sending your population directly to do battle against his with the possibility of passing through planetary defense with losses if you couldn't take them out in space combat wasn't realistic, but it was epic). 7) Space monsters and Antarans was a nice addition to the second game. 8) Race customization was also a nice addition to the second game. 9) The tech three in the second game forced you to make some hard decision (in the first game, you'd get the vast majority of the tech three with a few techs being skipped over at random) which was probably better, but creative was kinda imbalanced. I wish that instead of giving all techs, it could have given 2/3 of the techs or something.
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