Posted on: October 25, 2016

Old_Geezer
Verified ownerGames: 37 Reviews: 1
Some fun aspects, but needs improvement
The graphics are nice, and I love the feature that allows you to go back to any turn you wish (which saves you the trouble of having to save the game regularly), but I was otherwise disappointed with the game. There were some features of MOO2 that may have been a bit overpowered, but they were fun. This game has significantly reduced the effect of those features. That may make for a more balanced game, but it also makes it less fun. Remember the joy you had at discovering an Artifacts planet, knowing you'd get +2 research for every scientist after you colonized it? Well, Artifacts now grant a measly flat +2 research for the whole planet. Remember the awesome planets you'd be able to settle after beating a space monster? Well, the planets guarded by space monsters are now barely above average. Remember how awesome automated factories were (+5 production and +1 production per worker)? Well, they're now a flat +2 production for the whole planet. I could go on, but it's too depressing. Space battles in tactical view were nice looking, but frustrating. My ships often refused to follow my orders because the settings I chose for them would inexplicably go back to the defaults. Failing to use the tactical view, however, isn't a good idea, because the game's appraisal of fleet strengths is sometimes way off (it told me I had virtually no chance of winning a battle I easily won). I also had problems with the game locking up, usually right before a fight. I had to crash out of the game and restart it several times. The way the game was coded is also apparently causing problems for modders, because there are virtually no mods available yet. Failing to take advantage of the huge, highly-skilled, and highly-motivated modding community is a big mistake, in my opinion. The game has a lot of potential, and I hope future patches will help to realize it.
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