Posted on: November 11, 2016

Wolfling
Verified ownerGames: 200 Reviews: 6
Same old with good stuff removed. Why?
It's fairly faithful rerun of the original (awesome) MoO2. There are a couple very minor improvements (spies have new options, diplomacy has been changed, you can build installations on warp points). Nothing game breaking, but it gives it an air of novelty. A lot that has worked well was removed. Times are hectic, so turn based combat, which rocked in the original was changed into real time. I wasn't able to find any tactical depth in that, ships fly again each other and one side goes boom. I failed to find any incentive to design my ships anymore, since I'm not getting any feedback from changes. Forget boarding of ships. Maybe the modifications to weapons make some difference, but since I can't really track them, they don't matter to me and I often end up just having combat auto resolved. This, for me, was a very bad decision which removed 30% of fun I had with the game. Another thing that rocked in MoO2 was necessity to pick one technology out of several and having to get the rest by espionage, trade or just do without. Here the idea was only preserved on a very few techs, removing the dilemmas. I guess it was done to ensure the less popular techs are actually used, but I'd prefer rebalancing instead. One thing I have to give the game credit for are races which are nicely designed and advisors have a bit of personality, sobe being really hillarious. But again - why have some original races been removed? Bottom line - I had some fun with discovering the new stuff, but after a few hours of playing, I've realized the game is too faithful a clone and has removed too many things that were very good. If it was a standalone game, I'd give it decent three stars. But since I've eventually quit and returned to 20 years old (!!) MoO2, finding it more fun, I'm giving two. If you're horribly bored of the original, buy this. Otherwise save you money and play the original.
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