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Manor Lords

in library

4.2/5

( 290 Reviews )

4.2

290 Reviews

English & 18 more
Offer ends on: 09/25/2025 15:59 EEST
Offer ends in: d h m s
39.9925.99
Lowest price in the last 30 days before discount: 25.99
Why buy on GOG.COM?
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Manor Lords
Description
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.   Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and e...
Critics reviews
43 %
Recommend
IGN
7/10
Eurogamer
GamingBolt
7/10
User reviews

4.2/5

( 290 Reviews )

4.2

290 Reviews

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Product details
2024, Slavic Magic, ...
System requirements
Windows® 10 (64-bit), Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core), 8 GB...
DLCs
Manor Lords - Soundtrack, Manor Lords - Artbook
Time to beat
10.5 hMain
17.5 h Main + Sides
28 h Completionist
12.5 h All Styles
Description





From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.


 
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. 

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable. 
 

 
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed. 
 

  • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
  • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
  • Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
  • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

 

 
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests. 
 

  • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
  • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
  • Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

 

 
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering. 
 

  • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
  • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
  • Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

 

 
This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
10.5 hMain
17.5 h Main + Sides
28 h Completionist
12.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2024-04-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
6.7 GB

Game features

Languages
English
audio
text
Dansk
audio
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Deutsch
audio
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español
audio
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français
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italiano
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magyar
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nederlands
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polski
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Português do Brasil
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Türkçe
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český
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Українська
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русский
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中文(简体)
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中文(繁體)
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日本語
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User reviews

Posted on: February 17, 2025

Early Access review

FredtheFailLord

Verified owner

Games: 109 Reviews: 2

Fun City Builder

No traffic management to worry about, doesn't crush your PC, fun mechanics, would recommend in its current early access state


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Posted on: April 5, 2025

Early Access review

BirdBear

Verified owner

Games: 49 Reviews: 15

Addictive medieval city builder sim/RTS

Despite being in pre-release, this game has been very addictive so far. I love the combination of city builder + RTS combat. I can't wait for the devs to fully flesh out the castle building and city walls, and making them more functional. There's definitely a lot that can be improved upon to make managing the village easier, especially with regards to how goods get transported from point A to point B and maybe some UI to show us where the bottlenecks are. Also, a tutorial would be nice so I don't need to google how to do everything. I'm sure by the time the game is finished, all of this will be addressed. I recommend trying this game out, even in current unfinished state!


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Posted on: April 27, 2025

Early Access review

CraLFerdy

Verified owner

Games: 142 Reviews: 1

JUST TRY ONCE

its chill game and they still upgrading the game .


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Posted on: May 27, 2025

Early Access review

OldSchoolGamer1

Verified owner

Games: 666 Reviews: 2

Great Game with concept but needs work

The game is a great building similator in midevil times, and has a variety of features to love. The biggest issue I see is the pacing issue, by which I mean the ability to enjoy the game with a slower pace and more resources to start.


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Posted on: June 21, 2025

zaktheevil

Games: Reviews: 2

Beautiful and chill but too incomplete

The game is amazing for what it is and has massive potential but it's very early in development and the progress is glacial: it's been 7 years and it'll likely be another 3-5 years before it's done. I got it at a huge discount so not complaining, but it's not worth the full price. The game is enjoyable and playable though, it has certain charm, it's very chill and you can get lost in it for hours, I played daily for a week but it is incomplete and very far from being done: seems unbalanced and features and elements are missing: skill tree is incomplete, for instance, and many mechanisms are very finicky, like trade, which results in significant frustration, lacks content too and the UI is glitchy. The help is barebones and missing most information, you have to figure out a lot by trial and error. The peaceful mode needs some re-balance as it's tedious to progress without combat The game is excruciatingly slow, I can't play it at x1, I'd lose all interest in it. When playing at x4 or x12 it runs into massive CPU bottlenecks though (not graphics issue) if your town gets big: bad stutter and very low FPS. The ugliest aspect of this game: when you acquire a new region, you start all over, from scratch, even your skill tree resets to nothing, you can't move resources or people in any meaningful way. This is very demotivating and discouraging and makes no sense. Why do I need to barter between my own lands? It makes no sense. Also, barter is weird and possibly broken: you can't set the amount to barter, so it will drain the resource from one region and other times it doesn't work at all. This needs to change. I think I'm done with it for now and will wait for an update. Whenever that might be :)


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