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Manor Lords
Description
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and e...
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.
This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Popular achievements
For Whom the Bell Tolls
Change the church bell sound.
common
·
31.14%
Start the game
Big success!
common
·
49.05%
Survive the first year
Face the winter and have your settlers not abandon you.
common
·
38.04%
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Manor Lords feels like a perfect fussion in one game of my all time my favourites so if you like Settlers, Stronghold, Banished, Total War and Anno, don't skip on this one.
I have been playing the game about 6 hours and so far I have found it to be incrediably fun!! The graphics are stunning concidering the type of game and the attention to detail is awesome!! Some of the features take some time to learn, but once you play for about 2 hours, you have the idea. I know ther are tons of tutorials online, but I generally like to dive in and learn as I go, but it's both fun and addicting.
This game is very good-looking, focused on historical accuracy, and lots of fun. I hadn't played a gfame like that in decades. I am having more fun with Manor Lords than I had with the games back then (Civilization 1 and Master of Orion).
I believe that when the game is ready there will be a tutorial (I know that some people complain about the lack of one). However, there are timely pop-ups that help a lot. Also, there are excellent specialized YouTube channels that can help beginners like myself.
This game has gorgeous visuals and the action options ("What should I do next?") make sense.
When I played there was no sound (sound effects, music etc). I closed the game and will start it again to see if that issue gets solved.
I am a person who likes games made by a handful of people (in this case, only one person) and likes those "hidden gems" that you only find in SW stores in Linux distros (so that I have that feeling of finding a hidden gem), and this game is itching that scratch. I know that this game is being played by a lot of people, so it is not so "hidden," but it still gives me those vibes. Like "Wow, Greg [the game creator] is developing that game just for me!" kind of thing.
Also, I look forward to interacting with Greg in his Discord to feel like I am part of development. He clearly states that he listens to feedback. I find that commendable and I believe that can give players who interact with him that warm fuzzy feeling of belonging. you will not get that from a AAA game from a large studio.
This game is in development but already costs $30 so I am reviewing it as a full game:
Not much content for the price - 3 very similar scenarios, 3 maps, no campaign mode, scenarios are basically a sandbox with an optional goal that you may or may not pursue. Many features are still missing, such as most of the development tree.
Beside that, the game seems to me very unbalanced: Imaginary outlaws stealing all your tools in the first few months of playing, when you don't have a realistic way to prevent that. New families not wanting to move in to your village first several months because you had homelessness in the beginning - again something you can't avoid. Then you can't upgrade a burgage from tier 2 to 3 because there isn't enough food variety despite there being 4 different types of food in the nearby food stall, or you can't upgrade because the local church is randomly not serving some of the few houses built around it. Granary workers building two stalls in one marketplace instead of building one stall in each of the two marketplaces. And my absolute favorite: granary workers refusing to stock more than 2 types of food in the food stall despite there being 5 types of food in the granary, preventing you from upgrading burgages - so you have to demolish the stall and let them rebuild it.
Despite all that, the game is somewhat fun and has a lot of potential. It just desperately needs more work.
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