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Manor Lords

in library

4.2/5

( 290 Reviews )

4.2

290 Reviews

English & 18 more
Offer ends on: 09/25/2025 15:59 EEST
Offer ends in: d h m s
39.9925.99
Lowest price in the last 30 days before discount: 25.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Manor Lords
Description
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.   Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and e...
Critics reviews
43 %
Recommend
IGN
7/10
Eurogamer
GamingBolt
7/10
User reviews

4.2/5

( 290 Reviews )

4.2

290 Reviews

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Product details
2024, Slavic Magic, ...
System requirements
Windows® 10 (64-bit), Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core), 8 GB...
DLCs
Manor Lords - Soundtrack, Manor Lords - Artbook
Time to beat
10.5 hMain
17.5 h Main + Sides
28 h Completionist
12.5 h All Styles
Description





From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.


 
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. 

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable. 
 

 
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed. 
 

  • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
  • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
  • Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
  • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

 

 
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests. 
 

  • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
  • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
  • Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

 

 
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering. 
 

  • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
  • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
  • Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

 

 
This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
10.5 hMain
17.5 h Main + Sides
28 h Completionist
12.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2024-04-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
6.7 GB

Game features

Languages
English
audio
text
Dansk
audio
text
Deutsch
audio
text
español
audio
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français
audio
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italiano
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magyar
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nederlands
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polski
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Português do Brasil
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svenska
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Türkçe
audio
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český
audio
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Українська
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русский
audio
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中文(简体)
audio
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中文(繁體)
audio
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日本語
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한국어
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User reviews
Overall most helpful review

Posted on: April 29, 2024

Early Access review

enjdusan

Verified owner

Games: 99 Reviews: 5

Good start, not there yet

If I consider that this game is mainly one man project, then “wow”, what an awesome job! But as a customer, I can say that this game is far from beta phase. There are a ton of missing functionalities, glitchy graphics (flickering of overlapping textures) etc. But it was sol over a million copies right from the start, so the developer has two choices: grab the money and disappear, or finish the game. And if he finishes it, it will be a blast. Right now it's fantastic looking medieval city building with not enough content. I supported him, because I'm a big fan of guys who just pursue their dream. I will follow the development progression and change my rating accordingly.


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Posted on: June 8, 2024

Early Access review

alanford

Verified owner

Games: 118 Reviews: 1

Patches are here

It's not entirely fair to say that updates and patches aren't coming to GOG. Beta releases cannot be enjoyed on GOG but the stable branch is currently updated. The last patch of the stable release is dated May 31, 2024 and was immediately available on GOG.


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Posted on: April 26, 2024

Early Access review

wiggles1984

Verified owner

Games: 62 Reviews: 1

An incredibly immersive City Builder

You know a game is something special when you stop playing the game for the games sakes and start trying to build a town. It may sound stupid but I was no longer thinking about the rules of the game or victory I was building a home for my people. Now this isn't to say the game is complete or perfect, it's Early access and there are features missing. But despite that the game is an incredibly immersive and beautiful city builder, there are some battles that I've only scratched the surface of. But the systems that are there just... they just seem to work. The road snaps to in a really snazzy way, buildings go together in a visually and mechanically pleasing manner. And watching your people tramp through the dusty trails, muddy paths or frozen ground is so pleasing. I can't wait to see how the game grows and flourishes, this is an incredible foundation for something truly special! But again it is STILL Early Access, if you buy in be aware that you are buying into a developing project. Stuff is going to be broken from time to time and mechanics are not in place but it's going to be a fun ride!


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Posted on: April 26, 2024

Early Access review

Heldennist

Verified owner

Games: 225 Reviews: 1

Fantastic strategy game

Even in the early development phase, its probably one of of the best strategy games in the moment. A great medieval atmosphere in terms of music and visual design. There is no lack of complexity in the early development stage. Thank you SlavicMagic


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Posted on: May 11, 2024

Early Access review

razor7557

Verified owner

Games: 289 Reviews: 6

I like it, but painfully unfinished yet

I like the idea, and game has a lot of promise, however at the moment about 50% of the upgrades, and 75% of policies are not even in the game. The combat is also a bit clunky, currently separated between extremely easy fights against bandits, and borderline impossible fights against enemy AI lord who has the luck of always having his forces spawn in one place, rather than like our mercenaries in random spots on the map. There's also a whole bunch of missing building descriptions, and unavailable options. Diplomacy is currently VERY ROUGH(We can barely do anything, and some text is obvious placeholder), although it does allow us to avoid having to battle enemy lord, so it's something(It seems like enemy always automatically agrees to stop trying to claim a territory if you contest it, which is good due to aforementioned issue with his army being almost unbeatable if you don't just have an army standing at all times in the area he wants to claim). Of the good things though, the graphics are really nice, and the village/town we built is really interesting to look at. I like the idea of building our own manor too(Though it's very rough at the moment). The overall realism with characters' looks, and mechanics is very cool, knowing that nowadays in game industry there are some really obnoxious people wanting to push certain agendas and downright lies even in historical setting like this... I am giving 4 stars because I see a lot of promise, but the game still needs a lot of work done.


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