Posted on: November 20, 2018

nomander
Verified ownerGames: 517 Reviews: 3
Brilliant twist on the RTS Genre
As some have said, this is NOT a Fantasy Kingdom Sim in the traditional sense. If you expect Majesty 2 to be a continuation of the first game, you WILL be disappointed. It is not a sim in the normal terms, it is more of an RTS from an alternate dimension that uses sim elements to apply direction. This is not a bad thing (well, for those who wanted a continuation of the previous game, it is and I sympathize), it is a concept that is actually quite refreshing in its design. You see, you don’t have active direct control over your minions. You have to influence them. So… while in a normal RTS, you simply select your army and tell them what to do, in this… you have to “entice” them and you do such with money. That is, you have to have a more planned approach to a given situation in order to succeed. You can’t take the approach of traditional RTS’s and simply power out a bunch of units quickly to zerg a specific target (there are ways to achieve something as such, but it takes an intimate knowledge of the map to achieve this). This game has a very specific solution requirement in its play. That is not to say that a wide array of solutions can not be applied, but it is clear that a static intended solution is present. The trick is figuring that out in play, but lets be honest, isn’t this the pursuit in all games? Anyway, for the Maj1 fans, this game was a major disappointment, I sympathize and understand their objection. That said, this game of its own function and focus is quite enticing, but… it will be difficult as the game doesn’t cater to the inept. That is, it does not try to assist you win a progression. Either you apply a solution within the range that they expect, or you will fail miserably, which is where there are some who throw extreme tantrums about the difficulty of this game.
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