Posted on: September 6, 2015

mhaggag
Verified ownerGames: 347 Reviews: 5
Solid first person puzzler
Magrunner is a solid first-person puzzler in the same genre of Portal. Instead of portals, the game uses a variation on gravity. Your gravity gun charges platforms, blocks and certain world objects with one of two charges (colored red and green by default). Like colors attract, opposite colors repel (which is the opposite of how gravity works, but allows for easier visualization and preserves your sanity). Using the attract/repel mechanic you can do a variety of things: Ride platforms and move them to and fro, propel yourself forward or upward on top of gravity cubes, smash enemies or glass barriers, etc. I found the game quite challenging at times. The puzzle difficulty is rather uneven, meaning that it doesn't necessarily get harder as you progress. Every now and then you'll face a puzzle that's much harder than what follows it. There's no save-on-demand, which can create some frustration. If you die, the last checkpoint is loaded, and you'll have to listen to whatever dialogue there is over and over. This is especially grating because I absolutely loathed the protagonist. While most of the characters are meh, the protagonist takes whining to a whole new level. I found his voice acting to be constantly hysterical (Gamaji! GAMAJI! wah wah, boohoo), and his character completely annoying. The antagonist isn't any better, although thankfully he makes fewer appearances. The game is at its best when it lets you figure out your solution to the puzzle at hand. Occassionally, you will be under pressure because of a monster chasing you, or because the puzzle is actually a boss fight. Those levels were the worst in my experience. The game overstayed its welcome a bit. I felt like it could've been a tad shorter and been stronger for it. For most of the final act, I was not playing for fun, but to finish.
Is this helpful to you?

















