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Magrunner: Dark Pulse

in library

3.6/5

( 65 Reviews )

3.6

65 Reviews

English & 8 more
Offer ends on: 11/13/2025 00:59 EET
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Magrunner: Dark Pulse
Description
Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft.You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a li...
User reviews

3.6/5

( 65 Reviews )

3.6

65 Reviews

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Product details
2013, Frogwares, ...
System requirements
Windows XP / Vista / 7 / 8 / 10, AMD/Intel dual-core 2.4 GHz or higher, 2 GB RAM, Nvidia GeForce 88...
Time to beat
8.5 hMain
8.5 h Main + Sides
12 h Completionist
8.5 h All Styles
Description
Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft.You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a lifetime quickly becomes a horrific nightmare.

Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles. Your reflexes and ingenuity will be pushed to their limits as you make your way through 40+ immense and dangerous levels, including high-tech training rooms and the endless chasms of the lost cosmos, on a path to confront the horrendous creatures of Cthulhu!

  • Explore a cutting-edge corporate facility and all of its gleaming technology and witness its terrifying transformation into someplace beyond our reality!
  • Environmental puzzles within the facility will require you to test your intellect as well as your dexterity and speed!
  • Technological and social futurism collide with the Cthulhu Mythos, all beautifully rendered on Unreal Engine 3!

©Magrunner: Dark Pulse. Copyright 2012-2013. 3 AM Games. 3 AM Games is a studio of Frogwares. 3 AM Games and Frogwares are trademarks of Frogwares. Focus, Focus Home Interactive and their logos are trademarks or registered trademarks of Focus Home Interactive. All other trademarks or registered trademarks belong to their respective owners. All rights reserved. Powered by Unreal Technology. Unreal® is a registered trademark of Epic Games, Inc. Unreal® Engine, Copyright 1998 – 2012, Epic Games, Inc.

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System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
8.5 hMain
8.5 h Main + Sides
12 h Completionist
8.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2013-06-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Company:
Size:
2.9 GB

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Overall most helpful review

Posted on: June 21, 2013

hilp

Games: 619 Reviews: 2

Another Fun First-Person Puzzler

I didn't know much about Magrunner: Dark Pulse, except that it was a puzzle game along the lines of Portal,or Q.U.B.E. It seemed interesting, and that's because it really is. You play as Dax, one of very few chosen to go to a training facility. If you get through the training facility in one piece, you get to go to space. It seems pretty average for a plot, but there are a few small twists along the way. Most NPC's only appear as holograms between each level, when you go in elevators. There are some cool characters, but most characters are kind of flat. The game mechanics are pretty cool. The game involves magnetism. Basically, you can magnetize objects such as lifts, things that resemble "Aerial Faith Plates" in Portal 2, and small cubes. You have two colors, Red and Green, which are the magnets. As you might have guessed, Red attracts red, green attracts green, and red and green repel each other. The puzzles are cool, but don't have that same fun factor as other FPP's (First Person Puzzler) that have recently come out. Some puzzles can be frustrating at times, and some aren't too fun to solve. The puzzles can be annoying at times, but they are designed well and you still get a good sense of accomplishment when you beat it. Another thing I don't like about the game is the loading. There's plenty of it. However, this game does bring in a new idea, and I respect it for that. For 15 bucks, this game is well worth the price of admission.


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Posted on: June 29, 2013

ruy343

Verified owner

Games: 114 Reviews: 3

An excellent (but difficult) puzzler

I'm the kind of gamer that loves to play a hard game, and this game immediately pushed my reasoning abilities to their limits. The game isn't usually too difficult, but it does take some time to solve. The game gives you hints in two forms: gold items are magnetizable and the game lets you toggle the ability to see the magnetic fields, allowing you to find clues and divine where hidden objects might be placed. The puzzles are often good, and require you to think with the mechanics in new ways. Tutorials between levels allow you to refresh yourself on some ideas, and often give hints at mechanics you haven't learned yet, allowing you to speed up the learning curve. A plus: at times there are multiple solutions (I got stumped and found the most convenient way out [7 platforms level, I'm looking at you]). However, the game is not without its flaws: I'm not a fan of some of the cutscenes, and some of the puzzles are demonically difficult. What's more, this game is not for the beginner, as the time-based puzzles are often cruel and exacting (not a problem for someone like myself who enjoys a challenge, but don't get your kid brother playing or something). So why five stars even if it's somewhat repetitive? Because it sucked me in! But one final thing that irked me (having taken a class on electricity and magnetism): opposites attract with magnetism, while same charges repel... except in this game. That took me at least 5 levels to get over. Good thing physics class is over!


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Posted on: July 12, 2014

bcool

Verified owner

Games: Reviews: 3

Interesting Puzzles, Thin Plot

As everyone else has so aptly described, Magrunner is a puzzler in the vein of Portal. I did thoroughly enjoy the concept of using magnets instead of portals, and they executed that very well. Generally, I found the puzzles to be easier than Portal, with the exception of a couple that were almost masochistic. Some of the earlier puzzles can be frustrating, as there aren't really any tutorials on the subtleties of the magnets: the text tips on the loading screens tell you what you need to know, but unfortunately seem to be displayed in random order, which means you may not see the tip you need until after the chamber where you need it. The main reason for the drop in stars is that the writing and voice acting are pretty terrible. The Lovecraft element, while prominent in the last third of the game, seemed very forced. I agree with others who said the enemies didn't seem very threatening because of their slow, lumbering animations. I was also pretty disappointed in the ending; it seemed to be a cop out that degraded into vagueness. Overall, the fun in the mechanics makes up for quite a bit, though it ultimately can't save the writing, plot, and voice acting from taking down the quality.


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Posted on: February 3, 2015

Belsirk

Verified owner

Games: Reviews: 25

If you trule love puzzle games is good.

There is no doubt that is inspired by the Portal games, but has his own mark and is unique in his style. The art and design of the level is amazing and this game was born from crowfunding. However, for me at the end the puzzles were frustrating, not funny, not hard, just frustrating. Is not magnetic forces because their Black box works different than real magnetic forces (The magnets) and even with their own rules sometimes have strange behaviors. Due to their attraction/repulsion concepts, the puzzles are very unique, however the design have several weak points that can make the solving very frustrating: The box that you will be carrying many times will be obstacle by themselves, I got many deaths due this, sometimes they are very well hidden so you need to waste time to find possible items and how to use them. When new elements as the mirrors appear, the tips or guide to using them are poor. When the monster and weapons appear occurs a similar problem, in one level you found one type of monster immortal and that take a certain amount of hits to kill you, on another level, suddenly the same monster kills you in one hit and no one tell you that this time the objective of the level is to kill it. The history is… well, there are puzzles and Cthulhu has a cameo, that is all. The voice actors are dumb or maybe are the small amount of dialogues and their clumsiness that make them feel no important and even irritating. In general, if you are a lover of puzzle games probably you will enjoy the mechanics of this game, but for me was not, when I reached the last three levels I was already bored and tired of the game.


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Posted on: August 15, 2014

darxide

Verified owner

Games: 295 Reviews: 22

Challenging and fun

I had never heard of this game until I saw it listed as "Free" during the last GOG summer sale. I never pass up anything GOG is giving away so I nabbed it and tried it out right away. Initially, like most people seem to have done, I pegged it as a Portal clone. This is not at all accurate. It might have been Portal inspired, but gameplay is quite different and unique. I have never played anything quite like it. If you're looking for a game exploring the intricacies of real world electromagnetism then this game might disappoint you. The entire game relies on it's own set of physics that don't follow their real world counterparts. Personally, I was able to see past this because it is, after all, a game. Some might call this a weak point, but I see it for what it is -- an interesting game mechanic. Another aspect of this game that might be offputting to some is the heavily implied connection to the Eldritch Horrors but when all is said and done, they are mostly at the periphery of actual gameplay. Sure, you run across a Deep One or two and a few beasties inspired by Nyarlathotep, and you even find yourself under the gaze of a silhouetted C'thulu in the later stages of the game, but that's where it all ends. The designers of this game missed the mark on the "horror" part of "Eldritch horror" and I think that's a shame, but it's still great to see a revival of Lovecraftian inspired games. The story/plot of the game may be inspired by Lovecraft, but in the end it feels thin. The game could have had no story and no dialog and it would have felt much the same. There is virtually no character development for any character and ultimately you have no real care or concern about what happens to anyone, even the protagonist. Some characters are simply forgotten about and during the end game cinematic it's simply implied that they just died. That's it. No actual resolutions. The final negative I have to talk about is that the puzzles in the game all feel artificial and there for your benefit. This makes sense in the beginning Act of the game since you are in a test chamber, but even once you leave that test chamber, none of the puzzles ever have an organic feel to them. There is always this sense of artificial construction. With all of that said, these negatives all add up to an important, but ultimately minor shortcoming which brings the game down by one star. With a little bit of extra polish, this game could have been a real gem. Overall, I would still recommend this game to any puzzle platforming enthusiasts. Don't go in expecting an experience on the level of Portal and I think you will be quite pleased with this game.


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