Posted on: September 5, 2014

Createabeast
Verified ownerGames: 53 Reviews: 1
Beautiful, but flawed work of art
The visual style, design choices, & attention to detail are wonderful. I love the way this game looks & sounds. The music is great & listenable outside of actual game-play, so even long after I've finished the game, the music will still be worth $10. I had fun playing. It's worth experiencing, just as a work of art. As a game, it has a few frustrating issues that could have easily been worked out. It's also short. I found myself wishing for more game, when it was completed. The core design mechanics of adventure games are here, along with many of their flaws: The old 1-answer-only "lateral thinking" puzzles are throughout. Relies too heavily on successfully clicking on things in the "right" way. A ponderously slow avatar. In-game animations that you couldn't simply skip out of, which was frustrating when you were just double checking things, or fumbling around. When I am picking a lock, or solving a mechanical puzzle: 1-answer-only is normal & acceptable. When I am just trying to figure out exactly how the game designer wants me to do something, even though I can conceive of alternative solutions, it's frustrating & feels arbitrary. The in-game "help" manual is a nice touch, but I found myself needing to resort to it most often because I tried the correct action it a way that the game didn't register. The game does a good job with scaling. The first sections are 1-scene puzzles. The later sections become multi-scene puzzles. The game was most satisfying when it relied on logic puzzles. But about half the game was focused on "lateral thinking" puzzles. The problem being that those puzzles require you to think exactly like the creators did, ignoring all other lateral options. It feels like freedom. But it isn't. A better design would allow for multiple solutions to those puzzles. Because some people see a hammer as a tool to drive a nail. Others see it also as a way to remove the nail. Freedom is hard to account for, but makes for a more satisfying game.
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