Trouble is afoot in the once peaceful land of Turnvale. Skori warriors (vicious mercenaries under the control of the mysterious Temptress) have arrived. But who is the Temptress, and more importantly, where is she?
From the creators of the Broken Sword series, Revolution Software, comes the first i...
Trouble is afoot in the once peaceful land of Turnvale. Skori warriors (vicious mercenaries under the control of the mysterious Temptress) have arrived. But who is the Temptress, and more importantly, where is she?
From the creators of the Broken Sword series, Revolution Software, comes the first in a series of 'Virtual Theater' adventure game.
Non-playable characters will walk around and perform different actions regardless of your interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom you can give orders in order to solve some of the game's puzzles.
Lure of the Temptress has an intuitive point and click system. Everything you need to do (movie, talk, search and fight) is controlled via the mouse and its two buttons. It's all you need to explore a large and complex game world with over 60 screens to explore... more than 25 intriguing characters to interact with... and of course, Selena - the Temptress.
A captivating story set in grim, medieval times
The old-school feel of a classic adventure game
Many interesting characters that move about freely and live out their own lives, thanks to the Virtual Theatre system
Lure of the Temptress would be pretty good if it wasn't for so many annoying glitches. Text during dialogues often moves too fast and prevents you from fully grasping the story. Controls are good when you're alone but get terrible around NPCs. Movement is buggy as hell. Often when you want to talk to an NPC, instead of approaching him, your character will make 3 circles around the screen before finally giving up and you'll have to try the same thing from different angle hoping it will work this time. This game was revolutionary at it's time when it introduced NPCs that are living their lives, moving around the town and having conversations with each-other independent of the player. It may sound good but doesn't work so well because of already mentioned movement path problem that will result in characters bumping into one another, blocking and slowing you down or temporarily preventing you to do some action. Ratpouch, your sidekick integral to finishing the game, tends to get stuck at certain places and become invisible. While most of the quests make sense, a few of the puzzles seem very random and you'll probably need to look at walkthrough for these parts. I've seen a let's play video of the Amiga version and the game looks and sounds much better and doesn't have the movement problems so if you can, try to get the Amiga version.
barely mediocre adventure game ruined by emulator...
I love adventure games. I don't care if they're old, new, point and click, keyboard or typeface, I'll give them a shot and probably end up with something good to say about them. Lure of the Temptress was a short, so-so game with a slightly different layout than a typical SCUMM game.
The basic idea of this game is that you are Diermot, a handsome, buff blonde dude who was recently incarcerated in the dungeon of the Skorl, an orc-like race who have most recently taken over a small, insignificant town at the demand of their manipulative sorceress leader, Seleena. Once you've escaped and successfully released some little jester boy who'll follow you until you go consult the local dragon (whose in a cave on the edge of town: small world, right?), you help the more tenacious of the townsfolk overthrow Seleena.
The gameplay is mostly point and click with a few different steps to it (you can "tell" somebody to "go into a room and pull a switch"). There is also a dialogue system you get to play with, but it's nowhere near is perfected as the ones you see from Lucasarts, the Ankh series, or even the last couple Space Quest games. The game, being of Revolution studios, incorporates a "virtual theater" type of setup where the NPCs are walking around and interacting with each other in scripted exchanges. I like this concept, and I especially like the fact that they play these over and over after a while so you don't accidentally miss something relevant (although, most of them aren't important to the game progression).
The story itself seems alot like one from an 80s/90s fantasy film (i.e. Willow, Dragonslayer, etc.): a young man must help overthrow an ultimate evil by meeting and working with several interesting characters along the way, only considerably less complex and based entirely in a very small town. For instance, I think it's pretty laughable how an ancient dragon who knows all AND the final resting place of an ancient deity are a stone throw away from the grocery store and a couple pubs, but I'll allow it. The dialogue seems like it was imperfectly translated from a different language because of how bland the lines sounded which shocked me further when I found out that Revolution was a British based company.
Most of the game's puzzles involve getting an item so you can trade it for something owned by somebody else and so on. Most of these puzzles shouldn't be too complex for veteran adventure gamers (although I'm pretty veteran and I had to look up the walkthrough once or twice) and there are two arcade combat sequences as a breakaway from the adventure game format which I thought were pretty fun (alot like the Nukem Dukem robots bit from Space Quest 3, only easier).
Now the part that I really hated about playing this wasn't really the game itself so much as the glitches that came up as a result of the emulator that was added to the game. This caused a few glitches that either made me restart the game (a minor inconvenience considering how short the game is) or just stop playing the GOG download. At about the halfway mark, I was supposed to find a character (Mallin) and get a book he had stolen from some monks, but I couldn't seem to find him ANYWHERE. At first, I thought this was a negative aspect of the "virtual theater," but I finally found that Mallin had somehow been trapped in a walking in motion type of glitch just off screen in one of the alleys, so I couldn't interact with him. Also, near the very end, you're supposed to get a boy to lure a guard into a wine cellar so the guard can drink himself to death. The problem is that, although the boy does interact with guard, the guard doesn't follow him back to the cellar like he's supposed to and you basically have to sneak past the guard, which the game doesn't seem to want to acknowledge.
Overall, if you really want to play this game (there are better options), I'd recommend that you download the version on the SCUMMVM website which is also free. I only hope that Beneath the Steel Sky download doesn't have the same glitches.
"Lure of the Temptress" was an earlier game released by the makers of "Beneath a Steel Sky" and the latter game clearly shows how much the company improved in their quest of game-making. LOTT is a clumsy, short, slow-moving and ultimately boring game with convoluted puzzles.
In this game you are a Wasshisname hero on a quest to save the Kingdom from the aforementioned Temptress Selena and for that you will have to solve some muddled puzzles. Seriously, those all follow a "Go somewhere, do something" pattern without any clarity and more often than not you will feel confused, lost and frustrated about what you should do. Plus all the personages you meet in the game are as interesting as turnips, main character included.
The programming is horrible as "Revolution Software's" flaunted Virtual Theater technology most of the time works against player than in his benefit. All the characters on screen speak at the same time, interrupting your speech and it's almost impossible to go anywhere as the terrible pathfinding has the other characters bump into the main char, impeding your progress. Sometimes it gets so bad, that Mr. Wasshisname starts walking in circles, inciting in you a desire to bash him over the head.
To top with a laughably anticlimactic ending and you already have a bad game, but that's not the end yet, no, sir. GOG has introduced a fatal bug in their build that prevents you from finishing the game. Namely they used an old version of ScummVM that doesn't fully support LOTT. Only after I have downloaded a new version of ScummVM and played the game through it, only then I was able to finish the mercifully short game.
Final verdict: do not bother unless you have too much time on your hands. Some things aren't worth your time even for free.
While I love medieval rompers and mysteries, this was just too much random talking to people to figure out what to do next. Some of the things you have to do are not intuitive and there's not much to do but find the right item and say the right thing to the right person at the right time to advance. Decent graphics and interface, but too slow and monotonous to keep my interest.
The graphics are very good. i just love this classical style. The story and atmosphere are very dark, which is fantastic...
But the gameplay itself is not so good, as the Virtual Theatre engine (despite being very interesting) is far from perfect. Too many lags, mixed conversations, and that Ratpouch guy always on your way, ends up making the overall experience... Horrible.
Try it, as it's for free and the short story is interesting, but, just don't put too much time playing "LOTT": there are better games to be played.
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