Trouble is afoot in the once peaceful land of Turnvale. Skori warriors (vicious mercenaries under the control of the mysterious Temptress) have arrived. But who is the Temptress, and more importantly, where is she?
From the creators of the Broken Sword series, Revolution Software, comes the first i...
Trouble is afoot in the once peaceful land of Turnvale. Skori warriors (vicious mercenaries under the control of the mysterious Temptress) have arrived. But who is the Temptress, and more importantly, where is she?
From the creators of the Broken Sword series, Revolution Software, comes the first in a series of 'Virtual Theater' adventure game.
Non-playable characters will walk around and perform different actions regardless of your interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom you can give orders in order to solve some of the game's puzzles.
Lure of the Temptress has an intuitive point and click system. Everything you need to do (movie, talk, search and fight) is controlled via the mouse and its two buttons. It's all you need to explore a large and complex game world with over 60 screens to explore... more than 25 intriguing characters to interact with... and of course, Selena - the Temptress.
A captivating story set in grim, medieval times
The old-school feel of a classic adventure game
Many interesting characters that move about freely and live out their own lives, thanks to the Virtual Theatre system
For an exploration adventure game, they really did not need to make all the npcs have collision detection and force your character to map around them only to forget what he was tasked to do in the first place. There are a lot of small peeves I have with this game but that's the major one. I'm trying to walk around town which is painstaking enough with the pace of the character, but bumping into townies just makes things worse.
Warm nostalgic feelings will quickly evaporate after a few minutes of clunky gameplay and unsatisfactory solutions to "puzzles". Thankfully I found a walkthrough online so that I could quickly reach the anticlimactic end.
I'm a point-and-click purist, so was delighted to note this was available for free download, as I remember it receiving decent reviews for the old Amiga in the 1990s. However, after a few plays I uninstalled it, because it's a DREADFUL playing experience and one of the poorest examples of its kind I've come across.
Chief bugbear is the dismal experience of attempting to interact with other characters. If anyone else in the room is conversing with another NPC, their inane prattle keeps cutting over your own conversation and disrupting the flow of the game. All too often, when you're trying to strike up a conversation or ask another character to do something, other NPCs walking around simply get in your way and you have to keep re-asking the questions again and again to make progress. Other characters perpetually block your path, too, and your character has an annoying habit of walking around and around the screen when you simply want them to walk a step or two towards an NPC. Might not sound like much, but when it happens continually it'll make you want to scream.
Progressing through the game is also a very vague, repetitive and hit-and-hope approach, so you'll doubtless need to refer to a walk through to get anywhere, so fair to say it's not at all intuitive and is an absolute shadow of the really great point-and-clicks like Monkey Island and Indiana Jones.
As a final insult, the sound and music is sinfully poor, so this really has no redeeming features. AVOID!
"music" is mostly an annpying blast of notes for the majoroty of the game. your "helpful" companion keeps bumping into you. EVERYONE keeps bumping into you! you have to try again and again to complete certain actions. Glad this was FREE
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