Posted on: September 24, 2014

marlow_mcgraw
Verified ownerGames: 301 Reviews: 4
Wings of Fury meets Asteroids...
... and then they take some pills and go crazy. That's what playing this game feels like, anyway. When I took of for my first flight, Wings of Fury was on my mind: lift of, fly left or right, find targets, shoot. About 5 seconds later, the screen was buzzing with missiles, planes, ship, and, well, more missiles, and it felt a whole lot more like Asteroids, dodging incoming planes and missiles left and right, all the while trying to actually hit something yourself - and then you die. It's a quick adrenaline rush, and it's enough of a rush to keep you coming back for more. The longer you play, the more you understand the underlying complexity of the game despite its simple mechanics: every new asset you unlock drastically changes a characteristic of your plane, and since you can freely combine three categories of assets, you're free to design your personal plane. Sick of always being shot down? Take the thicker body - it will take more hits, but it will slow you down considerably. Don't like engaging your targets head-on? Take the bullet-propelled engine and shoot down your pursuers while-u-flee! Wanna go kamikaze? Take the nuke body that will destroy everything on-screen the moment you die, because karma, bitches.
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