Posted on: May 14, 2021

Durandal2
Verified ownerGames: 36 Reviews: 12
Pretty good, difficult, v1.0 a bit buggy
This is a tough game. It's not for kids since it's more about hardcore survival and bloody dismemberment. The art is great, the story is alright, the replay value looks to be pretty high because of the different combinations of items and specializations you can work towards. First playthrough was about 7 hours. I would compare this game to Momodora in its general style, and Noita because of its particle system where you can, for example, spill oil on the ground and light it on fire to create a trap. There is a lot of menuing to constantly switch between different relics and weapons, and I wish there were an easier way somehow, like a weapon wheel. I'm playing on normal difficulty and even then it can feel frustrating. You'll die to a single poison bottle that you didn't see, or a magic spell that traveled through the walls (looking at you undead mage w/ ice orb). Bosses will take a lot of retries until you figure out your best strategy, which can be annoying but it does force you to think and strategize around weaknesses and what you have available. ---- Since this is 1.0 release day version, here's some feedback for the developer: The following behaviors seem bugged or not working properly: - HP recovery from hitting a skeleton with Holy Bottle - MP recovery from strikes with Best Friend - HP recovery on fire with Kitchen Gloves - 1/2 MP reduction from Rune Stone I would really like the ability to manually re-trigger autosave statues, because if I'm right before a boss and autosave at 14 HP with the wrong relics, I need to do the menuing to heal up and change inventory on every single attempt, which is annoying. Specifically the autosaves around the Dakimakura fans are strange. I save at the one to their right, then go through the gauntlet and come back around to pass the statue below them, outside the latrine, except it's already lit. So if I die to, say, the ghost in the latrine, I have to go through the gauntlet room again. Seems like an oversight.
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