Posted on: August 23, 2019

Mesa369
Verified ownerGames: 431 Reviews: 1
aMAZING
An amazing game in my opinion. Old school RPG turnbased combat and great graphics. I really hope LoX2 will be made.
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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: August 23, 2019
Mesa369
Verified ownerGames: 431 Reviews: 1
aMAZING
An amazing game in my opinion. Old school RPG turnbased combat and great graphics. I really hope LoX2 will be made.
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Posted on: November 14, 2019
whrsmycoffee
Verified ownerGames: 367 Reviews: 6
Mix of old classics
A flawed but highly enjoyable game. There are parts of HOMM, Lands of Lore, Might&Magic and a lot of old school classics in this game. I played this without reading anything about it before or during the playthrough. This game is not balanced, which to me is fine, and it becomes obvious after a while that you can min-max your party a lot. But I stuck with the party I had made. If you enjoy the atmosphere of the games I mentioned you will love this game. It is definitely made by fans of them.
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Posted on: March 26, 2017
Charon121
Verified ownerGames: 332 Reviews: 24
Better than the sum of its average parts
A forgettable story with pretentious prose, bad itemisation, average graphics, lacklustre voice acting, character development that offers nothing new, lack of dungeon variety, and repetitive combat encounters. Yet this game was a joy to play throughout my 70 hours until the ending sequence. The best that this game has going for it is the vibe of classical RPGs such as Might & Magic, Nox, Wizardry, Eschalon etc. It's the simplicity of the system, but with some great charm and love thrown into the game. Even though the progression suffers from a very steep difficulty at the beginning and too much enemy HP bloat towards the end, clearing zone by zone and purging temple by temple is a real treat. There are plenty of secrets to find for curious explorers, and plenty of encounters for turn-based combat aficionados. Traps can be annoying, as can some types of enemies, but those are smaller flaws. Upgrading to the Deluxe Edition is worthwhile, but only if it comes with a discount. The Talisman of Golot makes the game somewhat easier with extra skill points every few levels and in-game hints. Pick this title up if you like old-school RPGs, it will grow on you.
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Posted on: August 19, 2019
Kelt
Verified ownerGames: 202 Reviews: 8
Nice !
Pretty nice, it felt a bit long from time to time but it was because I didn't know where to go or what to do. I found out eventually. Finished the game on veteran difficulty, even though I had a weird party (no clerc, no mage, gaulen + 1 thief + 1 soldier + mage/soldier guy + bard + summoner). It was not always easy but over all, it worked out ! Maybe not as good as a legend of grimrock and almost as good as Might and magic Legacy in my opinion. spent probably 80-90 hours on that game ... it was Nice!
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Posted on: June 12, 2016
Durin5s
Games: 162 Reviews: 2
Too many flaws.
This game is basically bad. There is loads of potential for this to be a good "endless stream of varied fights" game but it just doesn't pull it off, because all of the game elements are poorly implemented. The classes are too vague and build choices are too permanent. There is no in-game method of knowing if a specific skill is expensive but can shine because it has such a high maximum level, is cheap and easy and awesome, is a simple but helpful thing that you definitely want, or is just plain terrible. The in-game help just lacks far too much information which the in-game decisions are far too technical to go without. I had a summoner and there was basically no way of knowing what a summon's focus was without summoning it in a battle. I levelled the extra-gold but otherwise useless Golot summon and, it was actually pretty good, but there were some others that I just forgot about, and getting a good summon meant being crazy focused in skill spending... But all the classes were like that, there is no way of knowing when or if a mage can access a spell, or which class can replenish magic for endless healing, Or what the advantages are of getting one of the utility skills... Encounters are bad, the worst of "it jumps out from nowhere, now you die" and "so I can just walk around it then?" But you will want to grind, and that means walking back and forth in the same spot a hundred times and still not being sure if that was even the correct spot. The game desperately needs a Give me the encounter NOW!" button, or maybe an aggressive mode for much higher encounter chances, and a passive mode for better odds of surprising the encounters. Food is just stupid. It is a slow-death time-limit for getting out of the early-game and a mindless"run around the same few maps collecting freebies"idiocy for the late-game. It would have been better without the free food... The story is terrible. Lots of"oh it is so epic!"and no"I want to know what happens next"... NB:Don't riddle!
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