Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. As you progress on your journey, explore the most disturbing dollhouse offering...
Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. Reconnect with your inner child to unleash your imagination and find the way out!
The game seems to immerse you in the childhood nightmares you see when you have a fever. It draws you into its world and doesn't let you go until you complete the task!
It tells a little visual story without any presented message other than melodramatic escape. There are other little hat things that don't get explained, but you can pick them up and set them back down again. I played on steam deck so the controls were really good, and it usually didn't take too long to understand where to go and how to get there. The escape attempts were nonsensical at times, but you never had to go too far back to try again.
As a fan of Limbo-style games, I really enjoyed this game.
Fair puzzles, good atmosphere and brilliant art style.
I was a little sad when the game ended, but I have to say that the length was just right.
The athmosphere and the characters are superb. This a horror(ish) game for my taste. I love the design on the enviroments and the enemies. The sense of scale in some areas is in my oppinion very well done and the game in general just begs you to explore its secrets.
There are two issues that come to mind, one of which are the controls. The controls (played with PS4 controller) are unresponsive at times. In a game riddled with traps and scenes that kill you in one hit, that's not acceptable. The second problem is the distance between checkpoints. Normally this isn't something i'd even mention, but in a game where trial and error is basicly the way forward, it might get a bit frustrating to start a bit too far away and having to do the same puzzles again in order to get to the part where you died. This is even more frustrating if the death was because of imprecise and unresponsive control.
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