Posted on: May 29, 2023

Ooga-Chaka
Games: 361 Reviews: 10
Fun dungeon manager with DD elements
There's elegance in the simplicity. You start a run of ~40 weeks (each week a new event occurs) while gaining monsters, traps, relics, etc. to improve your dungeon of two rooms containing 3 monstrous defenders, and various other rooms depending on the particular dungeon's setup, with the goal being to protect your boss throughout the campaign and move onto a new campaign where more items will be unlocked. Not particularly difficult, but challenging enough to remain fun for the 50 hours that I played (can be a bit addictive). Clearly inspired by some Darkest Dungeon elements, but not meant as a single campaign like DD, and in my opinion, more fun. I preferred setting up defenses, along the individual campaigns, as I found DD's campaign a bit of a slog after far less time than I spent on this game. The combat was also far more intricate with planning on how/where to place your monsters being of utmost importance (far more strategic thinking than DD). Don't bother with the DLCs until you've played most/all of what is to be played in the base game. They're just additional content with more monsters, etc. and I found the base game had plenty to keep my entertained while the DLCs would likely cause the game to over-stay its welcome, but your mileage may vary.
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