Posted on: August 6, 2012

azadur19
Games: 66 Reviews: 1
Dungeon Master reborn
It is not often that you see a game advertised and wonder if it would ever meet your expectations and find out that it has surpassed them. I did not pre-order but waited it to be released on sale on Steam and now I am laughing inside like a giddy school boy – Dungeon Master was one of my favourite games of all time – and now I am re-living that experience 25 years later – my congratulations to the developers – will be looking out to hear about your future work. The graphics and sounds are really immersive – my main way of judging these sort of things are: would I play this game in the dark? whether I need to change my pants after playing? The answer to these are no and yes – and yes I have had a few jumps out of my chair moments – excellent. I quite like the way you can develop your characters as you level up with experience – I am using the default group but will definitely be making up my own group once I complete the game. Each of the default chars can eventually learn how to use at least light armour. You can develop “evasion” skills and specialise in different weapons and uses of magic – plus ++. The dungeon levels are well designed and various monsters you encounter are different – some you know can be beaten easily enough and others you soon realise require a quick panic, frantic mouse movements and clicking, then running around the dungeon in various directions trying to escape – all good ++ On the negative then – I am happy to accept that some of the problems with the interface actually lead to the really cool atmosphere as described above, BUT For ranged fighters like the rogue – why isn’t there a quick way to switch between weapons? The magic system seems way too complicated – firstly I could not even figure out how to use it – then although I think my mage is great – click, click, click and click – just to fire off a fireball – c’mon – why can’t we pre load more than one spell? or why isn't the last one used saved as a template? On the difficulty – either my IQ has halved whilst my waist line has doubled these last 25 years – or the puzzles are just too difficult, some I would say impossible unless you had days and days of spare time just to figure out how to open a door or how to close a trap – we need more clues in those areas! Not as good as Dungeon Master but the next best thing – great game, fiendish puzzles – I will play it – then play it again.
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