Posted on: June 26, 2017

Theblueglueguy
Verified ownerGames: 123 Reviews: 1
Possibly the worst in the franchise.
In an attempt to attract a wider audience 'Legacy of Kain: Defiance' focuses more on action-oriented combat, inspired by games such as Devil May Cry or Onimusha. Unfortunately its gameplay lacks any bite, pun intended, and the shallow selection in combo-, weapon- and enemy variety does not do this title any favors. You will repeat the same combos over the course of the game, not because they're the most effective but rather because the combat lacks any depth and offers little options to spice things up. You do unlock special moves but they seem so situational and mostly ineffective to the point where using them in battle makes no noticeable differences. The game later forces you into fighting waves of enemies over and over again by locking you in a room where you will have to dispatch all and every one of them in order to continue. And after the novelty has worn off and the few enemy types outstay their welcome, you will find yourself using every opportunity to run past them instead. It is then when you reflect back on the time you've spend playing and realize that 'Defiances' game design consists almost entirely of walking to the end of the level, gathering an item, backtracking to the beginning of the level, using said item, collecting a new item and then walking all the way back to the exit to get to the next level. You do this over and over again. While previous installments balanced their combat sections with entertaining puzzles to break up the pace, 'Defiances' preferable method of choice however is the 'use item or lever to inexplicitly open this door despite any plausibility or logic' and in the most primitive infant-level game design possible. Especially following Soul Reaver 2 this is quite an insulting leap backwards and transforms the already monotonous experience into an even bigger slogfest. Even the heavily criticized Blood Omen 2 had more on display. Its narrative, probably the series main selling point, doesn't fare well either. The story stagnates for the majority of the game, with barely anything of consequence happening and instead reintroduces events and characters that had already been established before. Defiance is buying its time for two-thirds of the playtime with unnecessary and tedious padding until the inevitable confrontation between our two protagonists. If you've been invested in the storyline up until this point then all your patience is being rewarded with a fierce third and final act. This and this alone is the games only saving grace. Once Defiance enters its last third a wild rollercoaster ride of twists, turns and revelations is put into motion in which every fan will be glued to the screen until its satisfying – albeit somewhat open conclusion. Ultimately the only people, who will find enjoyment out of this game, are the ones who were invested in the series to begin with. This is not without irony – considering the game was watered down to attract a fresh audience in the first place. As my final thought, 'Defiance' is only recommendable to diehard fans that not only want to see the series thrilling conclusion, but who are also able to drag themselves through hours of mediocrity until it finally picks up the pace for its final act. If you're looking for an exciting action game or a mind-bending puzzle experience then you are better off looking elsewhere.
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