Posted on: March 17, 2019

ADeadCell
Verified ownerGames: 227 Reviews: 9
Controls ruined it for me
What seemed like a promising metroidvania with rave reviews turned out to be a major disappointment. The reivews voted most helpful praised the smooth controls, but I found them to be the least enjoyable of all the platformers I remember playing. All those reviews were from 2012. Another new one from 2019 states that the controls were very stiff. Wish I read that before buying. I'm not sure whether something has happened in the years between, but most of these issues seem design choices: - When jumping, you have no control whatsoever mid-air - When you're near enough the ledge to fall over it, you fall straight down like a rock - When you move between screens, all enemies are restored to full health - When you fall on an enemy, you take damage, they won’t, even if they’re so squishy they should now be splattered under your boots When you begin to jump, fall, or are hit by an enemy, your trajectory is fixed and you can’t do anything until your feet hit the ground. This often means falling off-screen, back to where you came from. That, in turn, means that all the enemies of that screen are back to full health, as are those you were just fighting in the next screen. At worse getting hit or missing a dodge in one screen can take you several screens back. Having to replay the same screens again and again is not my idea of fun. You also can’t jump onto platforms from below. Combined with the restrictive controls this means that many platforms that look easily accessible cannot be used at all. This made the beginning of the game feel artificially restrictive. Because it didn’t feel fun at all, I didn’t venture further. Try a demo before you buy. The controls and design choices of La-Mulana are not for everyone.
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