Posted on: May 4, 2022

Xaemoon
Games: 551 Reviews: 5
Ugh.
Party-based D&D 3.5 sequel to Knights of the Chalice. Unlike the first game, there are a lot of character creation options. The party limit has been expanded from 4 to 6 (with a possible 8 if you include recruitable NPCs.) Multi-classing is not possible, which departs from the rules the game is based upon (one of MANY departures, including the lack of a proper skill system.) Most spells can't be cast outside of combat, and that includes the majority of buffs. This is a bit annoying because the enemies always show up fully prepared and pre-buffed on round 1. There's barely a story to speak of. The prologue has the vast majority of the game's non-combat content. There are a handful of NPCs to interact with and about 6 or 8 quests to complete. This is very similar to the first game, which had most of its interesting content in the very beginning. Just like that game, it seems the developer ran out of steam after the initial areas and the rest of the game is just combat. When I say the game is entirely combat, I really mean that. It's quite literally a 40 hour dungeon crawl in which you walk 5-10 steps between each battle. The battles themselves are ludicrous. Even in the prologue, they become quite insane. I have to wonder if the developer even played this game, because the encounter design is absolutely atrocious. You're constantly stumbling into ENORMOUS fights. More enemies spawn (from nowhere) during fights. This is very common. Early game has support for avoiding ambushes. Late game, nothing. You get surprised. Also, if you lose initiative in this game, you lose the fight. The enemy CANNOT be allowed to go first. Most encounters contain spellcasters or psionics that will immediately spam crowd-control AOE spells on you that will shut down the whole party before you can even act. Enemies all have strong magic gear, even orcs and goblins, and you can't loot any of it! Later on, enemies all have +5 gear and hundreds of HP. And you fight 20 at a time. Ugh.
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