Posted on: July 27, 2012

KingCrimson250
Verified ownerGames: 240 Reviews: 7
Slightly Uneven Package That Still Delivers in Spades
4-5-6 is a very interesting package. It contains three of the most beloved games from the venerable and long-standing King's Quest series. 4 was a great game. 6 was top-notch. 5 was... an experiment. But we'll get to that later. First up is KQ4, and I don't believe that it would be exaggerating by very much to call it the pinnacle of text-input adventure gaming. There is neither pointing nor clicking to be found here, but with a refined parser, solid puzzles, an interesting land to explore and intriguing new game mechanics such as a day/night system, this is easily a game worth exploring. It was also quite the technical marvel back in its day, with very impressive graphics for the 80s (by comparison, Ultima V was released the same year). King's Quest 5 was, as I said before, an experiment. It was a massive revolution in adventure games in general and King's Quest in particular, with a move to a much larger colour palette, full voice acting, a complete soundtrack, and, most importantly, pointing and clicking rather than the now-outdated text input. So much change in so little time is difficult to handle smoothly, however, and KQ 5 was no exception. The voice acting was absolutely abysmal (with the worst offender being the infamous owl Cedric, possibly the most annoying sidekick in the history of gaming) and the music was hit-and-miss and often grating. While the point-and-click aspect of the game worked well, the developers seemingly didn't have enough time left to devote to puzzles, and as a result the game contains some of the most baffling and illogical solutions in the series. The graphics, however, truly were a technical marvel at the time, and even today, the beautiful hand-painted backgrounds are still enchanting. In the end, KQ5 isn't a bad game so much as it was a great game that has aged very poorly. The final game, KQ6, is legendary amongst adventure gamers. Sierra took KQ5, learned from what went wrong with it, and created a top-notch game with solid voice-acting, a great soundtrack, even better artwork, and, best of all, the best puzzles in the series, many being challenging without too frustrating or illogical. Additionally, the game included multiple endings, depending on how much of it you complete. You're never really "stuck," you just risk not getting the happiest ending. This was an excellent compromise, as it removed the "unwinnable game" scenario while still giving you the incentive to do perfect. While the games herein aren't all cut from quite the same cloth, whichever one you load up will likely bring you hours of entertainment as you explore intriguing locales and push your logic skills to the limit. If you've only got time for one, though, I strongly recommend KQ6, which alone is worth the price of admission.
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