The renowned knight and Defender of the Crown, Bill Gilbert, leaves the realm in search of new adventures after saving the world of Endoria from the demon Baal and his hordes. The only problem with demons is that they don't tend to stay dead. Baal has made his return, vowing even more cruelty upon t...
The renowned knight and Defender of the Crown, Bill Gilbert, leaves the realm in search of new adventures after saving the world of Endoria from the demon Baal and his hordes. The only problem with demons is that they don't tend to stay dead. Baal has made his return, vowing even more cruelty upon the besieged realm. The kingdom is need of its fabled hero! Princess Amelie decides to do what's best for her people and goes to search for Bill Gilbert to help stop Baal once again. Her first step is through a portal to another world, what happens next is up to you.
King's Bounty: Crossworlds Game of the Year Edition draws you into the role of Princess Amelie, who was but a child in King's Bounty: The Legend. You'll take part in tactical, turn-based battles, complete quests for experience and gold. Assisting you in your noble endeavor will be your pet Dragon, a royal gift, who will lend his aid to you in battle. Take the reigns of your magical Pegasus and find the Defender of the Crown!
King's Bounty: Crossworlds GOTY includes King's Bounty: Armored Princess and two mini-campaigns: Champion of the Arena, where you'll fight bosses in a gladiatorial tournament and Defender of the Crown which features battles in unique tactical arenas with a random selection of enemies and allies.
King's Bounty: Armored Princess features its own expansion - Orcs on the March, featuring new units, spells, and quests.
An editor for King's Bounty: Armored Princess is also included for you to make your own mods and share them with your friends!
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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One of the most wonderfull story based games I've played, beautifull atmosphere and sound, a princess that I fell in love with, and a good Heroes like turned based game. 100% worth the buy, even at full price.
This game is just fantastic. I've played the original decades ago and this remaster is a worthy tribute to the classic 16bit computer game. The graphics is very very nice, the music is very athmospheric. Maybe the gameplay is sometimes a bit monotone, sometimes a bit hard to defeat the enemies but i keep replaying the entire series and that's makes a great game.
Well, I will spoil all the joyful, positive comments on this game with my more critical one.
First of all, the game is nothing more than a stand alone add-on to the main game with some additional units. If you know the main game you will see myriads of copy passed mechanics and tactics. Graphics are nice at the beginning but the longer I played the more annoying they became. I find "extra" dynamic animations during the combat the most annoying and you cannot turn them off.
Now the gameplay. I played with a mage in the main campaign a in this scenario. In both cases at the beginning you must be careful what you attack and must scavenge all, runes, leadership flags and so on avoiding tougher opponents. This is actually the only part of the game where I had much fun.
Later on when you get biffed up and start recruiting Trolls/Cyclops/Dragons/Giants/Demonologists /Paladins/T-rexes you steamroll everything without losses. And all this regardless if the game says "easy" or "lethal" opponent. It happens somewhere between 25 and 30 level. This is the moment where battles start to look the same and the game gets really booooooring... . Yes, the game is terribly unbalanced. One might say that it gives numerous alternative strategies with hordes of various units, special abilities and spells but in reality it boils down to kill kill kill, resurrect, resurrect, resurrect, end, 0 units lost... . I guess the greatest issue in the game is that you have a limited supply of various units and you are forces to pick those that you can maxed out (well, THE original King's Quest was like that so no surprise here). Another issue is totally unbalances spelling system. I think I was typically using not more than 7-10 spells out of 50 or so...
One might ask, but what about the story in the game? My answer would be: What story? A player is confronted with text containing some quest important information warped in a load of unnecessary rubbish and all this just to click "yes I accept the quest" or "no I do not" (If you are lucky, because most of the quests are so linear that you have no choice at all). Consequently I was diligently reading a first couple of "dialogs" and after that just clicked yes yes yes and was reading the quest description in the logbook... . You can try to immerse yourself in the story (if you have that much much time) or do it my way skipping all the the fillers.
IT ALL DEPENDS ON YOUR GAMEPLAY PREFERENCES. It is still exact same kind of content variation here, i.e. narration through convobox walls-of-text. It tries to change things up from the previous Legend, though the variation does not go much further than the text blocks and an occasional sight of new textures, portraits and character models. In fact it is not that much better than the phone-in-job of the series (Warriors of the North).
Nothing significant has changed. It is difficult to state any demonstrable improvements or even changes from Legends or how it supposedly beats WOTN. Frankly, the games between Legend and Dark Side should not have happened (read: Legend clones). Dark Side changed things and incorporated new and better ways to do play, e.g. teleporting, auto-recruiting and adding a hub worth revisiting. I can see attempts at freshening things with Officer's Patent, though it is clearly deliberate and involves going through the same old text-block-rich convobox stuff.
Here's the contents: 1) the old Armored Princess main campaign (has Mac support, "that's why included"), 2) The Arena one i.e. a bossbattle gauntlet short enough to speed run in a 3 hours, 3) Defender one (max 2h long with half a dozen special trap battles) and 4) the Orcs the March expanded main camp (NOTE: with no Mac support according to a dev). In practice, anything besides #4 is a waste of time and even #4 is only differently written than Legend, the core gameplay is still the same. The Legend one was already stretching the limits of boredom.
I noticed that most of the time in 1C KB games is taken up by 1) textboxes and 2) fights. I'd already spent 2h until competing the tutorial dungeon and the couple fights, mostly because of the big text boxes. Later, the fights will hog a big chunk of your time, because the autobattle requires certain late-game units to be usable. And the game makes progressing there super slow. E.g. kill 50 snakes, get 23 exp when you need 200. How annoying.
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