Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets....
Windows 7/ 8/ 10, Dual Core CPU, 2 GB RAM, GeForce 8600/Radeon HD 3670/Intel HD 3000, 2 GB available...
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Kim - Soundtrack
Description
Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever but if at first you don't succeed, you may retell this classic adventure as often as you wish.
History: 1880s India brought to life in an enormous 2D open world
Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
Survival: Manage Kim's health and happiness by collecting food and items
Action: Simple but satisfying stealth and combat in pause-able real time
Music: Original soundtrack from acclaimed composer, Murugan Thiruchelvam
I purchased this game blindly on a sale thinking it looked vaguely interesting and might be worth a few hours of my time. What I found was a beautiful story in a rich setting with meaningful character progression. At the end of the first play-through I felt a deep satisfaction, with no sense of loss or frustration. I wasn't frustrated by the achievements I had missed or the areas I hadn't explored, I just felt content reflecting over the story I'd carved out of the game's world. I've had three playthroughs now and I've loved them all. Couldn't recommend this game enough.
The game lets you play as Kim, the orphan boy in the eponymous novel by Rudyard Kipling, does a good job at portraying the characters and the interactions in the book, and lets you explore and choose your path as you travel around colonial India. The art is nice and has good animations, careful detail has been placed in this department as it appears to be its main selling point. The music is ok but repetitive, sounds effects are lacking, only text and no speech means a wasted opportunity to create a really immersive experience, missing the chance of using the beautiful graphics to complete the atmosphere. Until this point I would have given the game a score of 3, but it all comes down with the inexplicable lack of a save option. I assume the reason for that is the developer thought players would want to have a completely different experience taking a different path to completion, but I don't see a compeling reason to begin anew when everything I wanted to change was 3 or 4 other options I didn't take. And how much does the game really change from taking a different path? Not much from the looks of it, as others have pointed out the game is repetitive and you don't change much choosing one thing over the other, so in the end the lack of saves actually discouraged me from playing again, all the way from the beginning, and in case you mistakingly take one option over another, well, don't worry, you can start all over again.
Highly original, perhaps on par with titles like Braid (in the sense of making full use of gameplay as its means of artistic expression) but in a more sophisticated, less obvious way, this is an extraordinary and unique indie game that not only blurs the lines of game genre concepts and delivers a extremely satisfactory and complex experience, but does so in a way that is not at all stand-off-ish. This isn't yet another "look what heights of artistic expression indie games can reach" indie game either, nor demonstrative in any other way. It's a perfectly polished, light but deeply multi-layered work of art in its own right.
So the main thing with this game is that you are free to explore India. You may go south, north, east or west, attend to school or find a job, commit crimes or be law abiding, you may join any represented religion. While traveling, you will visit real places and learn about them. Sure sounds interesting. The problem the game feels so empty. Sure, you could do this or that, but in the end none of it feels like it matters. I don't know. Maybe i didn't give it enough time. It just felt so empty to me that I couldn't justify continuing. Sure, you go different places, but they are all more or less empty anyway.
As someone who has been a few times in India and other countries in the region and who enjoy learning about the culture, i thought this would be great but now I think I'd rather just read the book
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