At twilight in Kentucky, as bird songs give way to the choir of frogs and insects, familiar roads become strange, and it's easy to get lost. Those who are already lost may find their way to a secret highway winding through underground caves. The people who live and work along this highway are themse...
At twilight in Kentucky, as bird songs give way to the choir of frogs and insects, familiar roads become strange, and it's easy to get lost. Those who are already lost may find their way to a secret highway winding through underground caves. The people who live and work along this highway are themselves a little strange at first, but soon seem familiar: the aging driver making the last delivery for a doomed antique shop; the young woman who fixes obsolete TVs surrounded by ghosts; the child and his giant eagle companion; the robot musicians; the invisible power company lurking everywhere, and the threadbare communities who struggle against its grip.
KENTUCKY ROUTE ZERO is a magical realist adventure game in five acts, featuring a haunting electronic score, and a suite of hymns and bluegrass standards recorded by The Bedquilt Ramblers. Rendered in a striking visual style that draws as much from theater, film, and experimental electronic art as it does from the history of videogames, this is a story of unpayable debts, abandoned futures, and the human drive to find community.
Originally published episodically over a span of years, the game now includes all five acts along with the "interludes," which were originally published separately. It has also been painstakingly localized for French, German, Italian, Japanese, Korean, Russian, and Spanish (both European Spanish and Latin American).
Copyright 2013 Cardboard Computer, LLC All rights reserved
Popular achievements
Act I
Complete Act I.
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32.09%
Goodies
wallpapers
Act I soundtrack (MP3)
Act II soundtrack (MP3)
Act I soundtrack (FLAC)
Act II soundtrack (FLAC)
Interlude - The Entertainment (PC)
Interlude - The Entertainment (Mac)
Interlude - Limits and Demonstrations (PC)
Interlude - Limits and Demonstrations (Mac)
Act III soundtrack (MP3)
Act III soundtrack (FLAC)
Interlude - Here And There Along The Echo (Windows)
Interlude - Here And There Along The Echo (Mac)
Interlude - The Entertainment (Linux)
Interlude - Limits and Demonstrations (Linux)
Interlude - Here And There Along The Echo (Linux)
Act IV soundtrack (FLAC)
Act IV soundtrack (MP3)
Interlude - Un Pueblo De Nada (Windows)
Interlude - Un Pueblo De Nada (Mac)
Interlude - Un Pueblo De Nada (Linux)
Act V soundtrack (MP3)
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KR0 is kind of a weird "Game" it's not really an adventure game per se , you won't need to solve many puzzles, it's more of an interactive story, it branches some but seems to follow a general inevitable course.
The writing is good, descriptive and can feel like going through a visual book. It is however very weird with a lot of fragments of things that really have no impact on "the main story" but do add flavor to the minor characters you pass by in the story.
overall it's not bad , and can be quite captivating , however i will reserve a higher score until it's finished. The last act has yet to be released and in it's current state i see no reason to play the game. Depending on how it ends could definitely change my opinion of the game.
Overall though if you like "games" like Dear Esther and Gone Home and you like movies like "waking life" ( a collection of conversations, often random but orbiting a central plot) then KR0 is probably right up your alley and worth a read.
... that lacks beauty both in scenery and story.
instead of telling a plot, which players can relate to in any way, KRZ constantly bores you with strange conversations and lore-dumps. if the story is neither touching nor interesting, why even bother?
the surroundings are almost always grey, dull and too industrial for my taste. I never found myself thinking „man, I'd like to be there!“. the world of KRZ is not an inviting one. it's not pleasant, yet it's not depressing either, it's just sort of there - as boring and as non-magical (in a romantic way) as possible.
the characters, conversations and scenery are non-sensical and weird, just for the sake of being weird. if you can't relate to the characters, don't like them and don't find what they're saying or doing interesting, why waste any time on them?
at some points KRZ shows a sudden glimpse of beauty, like the scene with Conway and Lysette at the breakfast table, or the other scene in the bar, during which the player can choose the lyrics of the song that is being sung. not only are those moments super rare, they're also over in a hearbeat and the game returns to its usual boring, dull self.
I've bought KRZ the same day it was released, but initially I had decided not to play it, until the 5 episodes are available. but after almost 7 years of waiting I've finally had enough and started my first, and most likely only, playthrough two days ago. tbh I'm not even sure if I will bother to play the last episode, if/when it gets released - to me, this game was a waste of time.
speaking of time: I've left this game running in the background for a total of 3 hours. sometimes I had to take breaks, this game was literally draining the power from my body. KRZ only saves your progress after scene changes - some of those scenes are way too long and usually it's these long ones, that like to bombard you with endless walls of text, which are often times just confusing and annoying to read.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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