Posted on: June 16, 2022

Honved2016
Verified ownerGames: 55 Reviews: 28
Brutal start, hard, cruel world
Kenshi is mostly a desolate and barren wasteland, with a few strips of arable land and some even more inhospitable zones where you need protective gear to survive at all. The setting is very well fleshed out, akin to one of the Elder Scrolls games. You control a character or group of characters, and each of them gains in ability directly through doing, not by spending "experience points" to increase something they've never actually worked at. Initially, you are by far the weakest thing in the game, and the only way to improve is by doing (mainly losing), so you end up grinding at mining (or enslaved) to feed your character(s), as well as getting into fights against enemies who (hopefully) won't actually kill the character, just loot or enslave them until they escape. Either you do the long RPG grind until your stats improve, or else cheese the mechanics (such as by sneaking everywhere to build up Sneaking skill, or drastically overloading the character's inventory and then walking around to boost Strength). After 50-80 hours of play, it's pretty obvious to me that Kenshi gives you a brutal starting experience, until you eventually hit the point where your character(s) is/are stronger than almost everything else out there. At that point, it turns into another city building sim, where you build, fortify, and defend your fortified town or outpost against attacks while building up industries to make it self-sustaining. Even if you download one of the gazillion "harder" starts (starting with limbs missing and other handicaps), it's just a matter of grinding longer until you hit that "overpowered" point, going from being prey to everything to top predator. Overall, it's a pretty impressive bit of work (especially since it started as a one-man project), but your level of enjoyment may vary a LOT from player to player. Many players will definitely NOT like it. For me, it's good, but a bit too "all or nothing" with only a short sweet spot between the two.
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