IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.
Keeping the station sound an...
IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.
Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption.
What choices will you make when confronted with impending disaster? What will you discover out there in the dark?
A population to manage, survivors to find, cryopods to recover... Maintain your crew's trust in the corporation that started this venture, or face failure and mutiny. Six sectors can be unlocked within the station, each able to house more population, support new jobs, and provide opportunity to monitor the crew with the Data Listening System. Will you bring hope to the people?
Who said DOLOS was the only faction to escape the fate of the Earth? Brush up against other pockets of survivors, navigate on from the failures and wrecks of others… IXION will lead the player through gripping chapters of story, where new threats and opportunities are presented, all in aid of reaching the final destination, a new home.
DOLOS are famed for their innovative technology, their scientists, but the Tiqqun now finds itself cut off. Find what resources you can, research what you do not have. Find new ways to provide for your settlement, construct new buildings to create what’s needed. Modify the Tiqqun station, improve it, forge ahead in this odyssey.
Space is a dangerous place. Hull breaches, overloaded power supplies, electrical fires... It is up to you to manage these risks, deal with emergencies, create backup power solutions, and enable Extra Vehicular Activity…
There are whole new stellar maps to explore. Send out probes to reveal what’s hidden, create mining and cargo ships to find resources, commission science expeditions to discover the secrets and threats you’ll find out there in space. Encounter other survivors and bring them into the fold of your mission, objective - survive.
...with a chair.
It is a challenging factory builder with a great story.
This game is hard, especially the hard mode and punishes every mistake immidiately. It is great. I had to restart chapters serveral times, because I messed up pretty hard. I loved it to become better and better with every restart.
If you like factory builders --> get the game
If you like a good story --> get the game
If you like reaaaaly challenging games --> get the game
If you like to learn from your mistakes --> get the game
If you like get punched in the face ;) --> get the game
To be honest I loved it, it is a great fit for me.
If you don't like the points above, don't buy the game, you will be disappointed. If you can live with the most points mentioned above, you should buy it, maybe on sale. If all bullet points apply, you should absoulutly buy it.
On con point at last is that the easy mode is waaaaaaay too easy, it's there that you can discover every tech, comet, planet and story line.
As the title reads with some Frost Punk flare. This game scratches an itch for those who like to Administor construction and survival, but alongside a fun/interesting Space theme/story.
Difficulty settings for all types available.
City builder set on a big intersellar arc ship. Scifi nerd out!
Little clunky at times and could use a littler more QOL pollish. But don't let that stop you. You'll need to manage everything at all time.
Not quite Sim City in space, and not quite Homeworld either. Certainly worth a play through if you've got the time- it was not a quick game, though to be fair I did linger far longer in each location than the game wanted me to.
I could nitpick about the science and engineering- you have to research how to melt ice, when you turn your engines on your ships lights turn off, and your one litle ship can strip an entire solar system of its resources in about a year. Not terribly realistic, but from a gameplay standpoint the decisions make sense- after all of you set up shop in Sol you'll miss the carefully crafted plot.
There are, however, a few things that took away from the game:
- Science ships: Its not always clear whether options are mutually exclusive or what the level or risk is. Also, most of the time 'leave and come back later' ought to be an option... but it ususally isn't. Once you start an encounter, your ship is comitted. Taken together this means inadvertently miss a lot of the optional plot, you ships will be stuck for days in an encounter you don't care about, and you'll lose your research teams in frustrating ways.
- Research and construction: There are some hidden dependencies which can cause you waste a lot of time building things you can't actually use. It seems like you 'personal AI' could at least warn you about that sort of thing.
- Performance: Those little stickyard transporters brought my (admittedly underpowered) laptop to its knees, and theres no way to turn them off. Which is odd, because the game gives you lots of settings dials to turn.
All that aside, I enjoyed it, and I would reccomend it to anyone who likes Homeworld and/or wants something resembling a Battlestar Galactica city builder.
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